Lightwave to mesh with UV maps
Posted: Thu Mar 06, 2008 9:26 pm
About a year ago I had started on a project to use some content that we already had as UV mapped lightwave models in OGRE.
The project went really well except the lightwave to mesh converter didn't map the all the UVs right, but it was a good start.
I'm picking up the project again and basically starting from scratch (read, can't find the source files). I don't see the lightwave to mesh converter as a supported tool anymore so I'm wondering what the suggested workflow for converting these files into meshes is now.
I can also convert these into vrml, and a variety of other formats using a program called polytrans. The important thing here is that the intermediate format retain the UV mapping data because all of the lighting is baked into the texture maps. You can think of the content in question as levels, and we have a lot of them to convert.
Thanks in advance for any help.
PS I don't have Maya and the version of Max I have is old and doesn't look to run the plugins here for it though I can save the models as .max files from version 6 if that helps.
The project went really well except the lightwave to mesh converter didn't map the all the UVs right, but it was a good start.
I'm picking up the project again and basically starting from scratch (read, can't find the source files). I don't see the lightwave to mesh converter as a supported tool anymore so I'm wondering what the suggested workflow for converting these files into meshes is now.
I can also convert these into vrml, and a variety of other formats using a program called polytrans. The important thing here is that the intermediate format retain the UV mapping data because all of the lighting is baked into the texture maps. You can think of the content in question as levels, and we have a lot of them to convert.
Thanks in advance for any help.
PS I don't have Maya and the version of Max I have is old and doesn't look to run the plugins here for it though I can save the models as .max files from version 6 if that helps.