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Hard time finding time following Sinbads blog

Posted: Sat Mar 22, 2008 11:58 am
by Lee04
I miss the Ogre dev. entries in Sinbads blog.

Posted: Sat Mar 22, 2008 5:51 pm
by spookyboo
Me too. I'm always interested in the way how Steve solves particular design challenges.

Posted: Sat Mar 22, 2008 7:54 pm
by sinbad
It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me ;). Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore :)

Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.

Posted: Tue Mar 25, 2008 12:42 am
by tau
sinbad wrote:It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me ;). Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore :)

Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.
So, you are in square One... :) Well, at least you are working using your baby project (Ogre), and can fix/add features while working on the side projects - that's what I would like to be at... Personally, I like that you spend more time testing Ogre in trenches, thus polishing it, I dont care about new features - Ogre is good enough already in it's current state and the featured project gallery is proving that ;)

Posted: Tue Mar 25, 2008 11:18 am
by sinbad
Well, it's kinda frustrating actually since I have a ton of ideas I'd like to implement - hence the v2.0 page which I now have no idea when I'm going to get to, if I'm going to get to them at all. But hey, that's life. As you say, at least I get to make a living using it, and opportunities do arise to add things as part of my job occasionally.

Posted: Tue Mar 25, 2008 6:12 pm
by Injector
A ton of ideas but not even remotely enough time to even think of implementing them... I can *so* relate to that. :cry: