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Hard time finding time following Sinbads blog
Posted: Sat Mar 22, 2008 11:58 am
by Lee04
I miss the Ogre dev. entries in Sinbads blog.
Posted: Sat Mar 22, 2008 5:51 pm
by spookyboo
Me too. I'm always interested in the way how Steve solves particular design challenges.
Posted: Sat Mar 22, 2008 7:54 pm
by sinbad
It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that
use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me

. Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore
Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.
Posted: Tue Mar 25, 2008 12:42 am
by tau
sinbad wrote:It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that
use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me

. Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore
Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.
So, you are in square One...

Well, at least you are working using your baby project (Ogre), and can fix/add features while working on the side projects - that's what I would like to be at... Personally, I like that you spend more time testing Ogre in trenches, thus polishing it, I dont care about new features - Ogre is good enough already in it's current state and the featured project gallery is proving that

Posted: Tue Mar 25, 2008 11:18 am
by sinbad
Well, it's kinda frustrating actually since I have a ton of ideas I'd like to implement - hence the v2.0 page which I now have no idea when I'm going to get to, if I'm going to get to them at all. But hey, that's life. As you say, at least I get to make a living using it, and opportunities do arise to add things as part of my job occasionally.
Posted: Tue Mar 25, 2008 6:12 pm
by Injector
A ton of ideas but not even remotely enough time to even think of implementing them... I can *so* relate to that.
