Geometry shader GSoC code base has been merged into the 1.6 branch!
If you use the 1.6 branch and are encountering merge-related integration problems, please use that thread.
This thread can still be used for general questions about the project.
Rejoice!
[GSoC 2008 - Accepted] Add geometry shader support
-
- OGRE Team Member
- Posts: 3092
- Joined: Tue Apr 11, 2006 3:58 pm
- Location: TLV, Israel
- x 76
I think this is a good time to thank Noman for an excellent SoC project; he finished the project on time, added new features that haven’t been planed and merged his work into the next release. He have done impressive work and had an amazing attitude.
I am proud to be partially associated with this project. (I was the mentor of this project).
I will continue Noman’s work by adding the same support to the d3d10 render system.



Thank you Noman!




I am proud to be partially associated with this project. (I was the mentor of this project).
I will continue Noman’s work by adding the same support to the d3d10 render system.




































Watch out for my OGRE related tweets here.
-
- Minaton
- Posts: 973
- Joined: Fri Dec 28, 2007 4:35 pm
- Location: Germany
- x 1
-
- OGRE Retired Team Member
- Posts: 714
- Joined: Mon Jan 31, 2005 7:21 pm
- Location: Israel
- x 2
-
- Minaton
- Posts: 973
- Joined: Fri Dec 28, 2007 4:35 pm
- Location: Germany
- x 1
-
- OGRE Contributor
- Posts: 265
- Joined: Sun Mar 25, 2007 1:48 pm
- x 2
-
- OGRE Contributor
- Posts: 217
- Joined: Wed Jan 25, 2006 11:16 pm
- Location: Redmond,WA