@alexjc: indeed motion targeting for those without mocap hardware is needed, but we had to restrcit gsoc subject to realistic goals.
Once we have set current code to main Ogre, that would sure be an important step (even demo would become sexier in this case.)
About BVH, it's in OgreXMLConverter exe tool, and in the
Code: Select all
OgreXMLConverter.exe -addanimation rush.bvh jaiqua.skeleton.xml rush.skeleton.xml
direct link to svn bvh code
Any further direction guidelines, code review, or comments on the new code from someone in the field like you would be greatly appreciated.
Perhaps
automatic rigging and other skeleton extraction like
1 &
2 would be of some help, ideally with some 'loddable' skeleton would be the perfect complement ?