Volumetric lightshafts via GPU
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- Kobold
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Re: Volumetric lightshafts via GPU
Thanks for sharing ~
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
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- Gremlin
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Re: Volumetric lightshafts via GPU
No link works except for those in the first, original post. Just for your info.
Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.
Also: why is the performance so weak? i get only 60 fps on my laptop doesn't seem usable for a game therefore, but looks really awesome, especially if you look towards the light source, with the object inbetween.
Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.
Also: why is the performance so weak? i get only 60 fps on my laptop doesn't seem usable for a game therefore, but looks really awesome, especially if you look towards the light source, with the object inbetween.
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- Greenskin
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Re: Volumetric lightshafts via GPU
Can someone share the files? All links seem to be broken.
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- Kobold
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- Greenskin
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Re: Volumetric lightshafts via GPU
Thanks! Спасибо)
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- Greenskin
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Re: Volumetric lightshafts via GPU
please re upload again
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- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
Link and archive works just great here.
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- Kobold
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Re: Volumetric lightshafts via GPU
It's strange, but all links are expired for me...jacmoe wrote:Link and archive works just great here.
and
sorry, but i can't find source of this sample on my hard drive. Looks like i just deleted some of my old stuff. But i found some parts of this code in my another project. So, if you still need this, i will make new sample tomorrow (it's ~11.00 pm right now in Russia). Or if you need it right here and right now, just port original code http://sebastien.hillaire.free.fr/demos ... godray.htmamigoface wrote:please re upload again
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- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
My mistake.
Can you remember what the archives was called?
I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?
Can you remember what the archives was called?
I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?
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- Kobold
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Re: Volumetric lightshafts via GPU
I can't even remember where I kept this stuff...
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
Anyway, i will make new sample tomorrow.
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
Anyway, i will make new sample tomorrow.
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- Kobold
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Re: Volumetric lightshafts via GPU
Ok, sorry, just got DeusEx and forgot about everything.
http://www.mediafire.com/?535a3bfv03286za
http://www.megaupload.com/?d=MG9J0HUN
http://www.mediafire.com/?535a3bfv03286za
http://www.megaupload.com/?d=MG9J0HUN
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- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
So nice!
What I am going to do now is put it up on the wiki.
What I am going to do now is put it up on the wiki.
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- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
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- Orc
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Re: Volumetric lightshafts via GPU
Is this the old one, or you created new one updated?
Thanks
Thanks
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- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
Looks like he created a new project, and used the old code with it.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
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- Gnoblar
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Re: Volumetric lightshafts via GPU
Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
jacmoe wrote: ↑Fri Aug 26, 2011 4:04 pm Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
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- Ogre Magi
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Re: Volumetric lightshafts via GPU
Wouldn't hold my breath. Considering that post is nearing on a decade ago.ericld wrote: ↑Sat Feb 09, 2019 3:16 pm Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!jacmoe wrote: ↑Fri Aug 26, 2011 4:04 pm Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
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- Gnoblar
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Re: Volumetric lightshafts via GPU
i've uploaded it...IMHO really belongs in the sampleBrowser...
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit...i think something is wrong or changed with the [url] tag , or maybe i just don't use it right...
anyway the correct link is:
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit2...sorry, it seems that bitbucket is defaulting to private repos now, fixed it , repo is now public...
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit...i think something is wrong or changed with the [url] tag , or maybe i just don't use it right...
anyway the correct link is:
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit2...sorry, it seems that bitbucket is defaulting to private repos now, fixed it , repo is now public...
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- OGRE Team Member
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Re: Volumetric lightshafts via GPU
as you wish.. https://github.com/OGRECave/ogre/pull/1247frostbyte2 wrote: ↑Fri Jul 26, 2019 3:53 am i've uploaded it...IMHO really belongs in the sampleBrowser...
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- Gnoblar
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Re: Volumetric lightshafts via GPU
sweet... thank you paroj for all the hard work you put into ogre
i wish for world piece and for OGRE to thrive ...
at least for the second one ogre-team and community give me some hope
i wish for world piece and for OGRE to thrive ...
at least for the second one ogre-team and community give me some hope
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- OGRE Team Member
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Re: Volumetric lightshafts via GPU
while I was at it, I took some inspiration from Crashy: viewtopic.php?t=33445
to make it work with ordinary spotlights, instead of requiring a special camera. Also it now leverages the shadow system for most of the things and integrates with texture shadows:
finally I send the shaders through Cg (I know a GLSL port would be better) so the demo works on both GL and D3D9 RenderSystems.
to make it work with ordinary spotlights, instead of requiring a special camera. Also it now leverages the shadow system for most of the things and integrates with texture shadows:
finally I send the shaders through Cg (I know a GLSL port would be better) so the demo works on both GL and D3D9 RenderSystems.
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- Platinum Sponsor
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Re: Volumetric lightshafts via GPU
badass paroj!
you need to mention this stuff on the patreon page. you do so much amazing work.
you need to mention this stuff on the patreon page. you do so much amazing work.
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- Google Summer of Code Student
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Re: Volumetric lightshafts via GPU
Cool !
I've spotted the commit on github and thought "hey, I did something like that a long time ago, it was cool"
I've spotted the commit on github and thought "hey, I did something like that a long time ago, it was cool"