triton wrote:Dynamic shadows are not working very well. Some glitches and artifacts.
I've noticed a bug that appears in CTF mode only, is this perhaps what you are talking about? I have to look into it.
triton wrote:And it crashes on exit here with an Intel X3100 graphics card.

I'm not sure what this could be I don't have this on any of my own machines
lithander wrote:Really sweet looking and fun to play. A lot of potential to become a huge success imo if you can get it promoted and spread.
Any plans (how) to do that?
Thanks. Well to be honest I'm not much good at promoting things mainly because I don't feel comfortable going around touting how good things I've created are. I have contact a few news sites (gamershell, bluesnews, etc...) by email though, which worked pretty well while the news was on their front-page.
pjcast wrote:A minor critique, I'm not a big fan of the controls. I also try to go forward in direction player is facing, not having forward (w) always go towards top os screen. I think I noticed in your forums a topic on this, would definitely be a good option at least. Also, would be great if i could use my joystick controller on this game Smile
Yes I now have this alternate control style on my list of things to do. I've had joystick support on my list for a long time too but never got round to it. I figured most PC gamers prefer to play with keyboard & mouse which is why I didn't place it very high on my priority list.
Murphy wrote:Did you use libRocket for the minimap as well?
Actually no, this is just a render to texture which is placed on the screen with ogre's overlay system. This is because it's been in the game from the start before I started using CEGUI or libRocket. I will probably eventually move it to libRocket though.