Yes, I like the depth map version best, and it's best to look at the upper smoke particle to get a view to how it might look in a real app, like this:

As you can see, the frame rate on my 9800 is pretty good

Yummy! Looks fabulous.sinbad wrote:Yes, I like the depth map version best, and it's best to look at the upper smoke particle to get a view to how it might look in a real app, like this:
Code: Select all
13:17:26:
BENCHMARK Volumetrics v7
System information:
Allow NVPerfHUD: No
Anti aliasing: None
Floating-point mode: Fastest
Full Screen: Yes
Rendering Device: ATI Mobility Radeon HD 3470
VSync: No
Video Mode: 800 x 600 @ 32-bit colour
Results:
Different materials Planar unshaded particle without texture 1 2490
Different materials Planar mesh with 5 slices without texture 1 1710
Different materials Planar mesh with 9 slices without texture 1 1343
Different materials Planar mesh with 19 slices without texture 1 931
Different materials Planar mesh with 39 slices without texture 1 587
Different materials Planar mesh with 79 slices without texture 1 320
Different materials Planar mesh with 5 slices without texture (depth texture still rendered) 1 909
Different materials Planar mesh with 9 slices without texture (depth texture still rendered) 1 796
Different materials Planar mesh with 19 slices without texture (depth texture still rendered) 1 631
Different materials Planar mesh with 39 slices without texture (depth texture still rendered) 1 449
Different materials Planar mesh with 79 slices without texture (depth texture still rendered) 1 274
Different materials Unshaded constant volume without texture 1 932
Different materials Unshaded lineair volume without texture 1 926
Different materials Unshaded spherical volume without texture, logarithmic density (default) 1 847
Different materials Unshaded spherical volume without texture, lineair density 1 852
Different materials Unshaded spherical volume without texture, square root density 1 820
Different materials Unshaded depth map volume without texture 1 907
Different materials Shaded spherical volume without texture 1 767
Different materials Planar unshaded particle with texture 1 2135
Different materials Planar mesh with 5 slices with texture 1 1463
Different materials Planar mesh with 9 slices with texture 1 1072
Different materials Planar mesh with 19 slices with texture 1 691
Different materials Planar mesh with 39 slices with texture 1 405
Different materials Planar mesh with 79 slices with texture 1 223
Different materials Planar mesh with 5 slices with texture (depth texture still rendered) 1 834
Different materials Planar mesh with 9 slices with texture (depth texture still rendered) 1 689
Different materials Planar mesh with 19 slices with texture (depth texture still rendered) 1 509
Different materials Planar mesh with 39 slices with texture (depth texture still rendered) 1 333
Different materials Planar mesh with 79 slices with texture (depth texture still rendered) 1 200
Different materials Planar mesh with 5 slices with texture, rendered to floating buffer 1 611
Different materials Planar mesh with 9 slices with texture, rendered to floating buffer 1 481
Different materials Planar mesh with 19 slices with texture, rendered to floating buffer 1 332
Different materials Planar mesh with 39 slices with texture, rendered to floating buffer 1 205
Different materials Planar mesh with 79 slices with texture, rendered to floating buffer 1 115
Different materials Unshaded constant volume with texture 1 898
Different materials Unshaded lineair volume with texture 1 890
Different materials Unshaded spherical volume with texture, logarithmic density (default) 1 831
Different materials Unshaded spherical volume with texture, lineair density 1 835
Different materials Unshaded spherical volume with texture, square root density 1 792
Different materials Unshaded depth map volume with texture 1 906
Different materials Shaded spherical volume with texture 1 756
Finished benchmarking!
Sure! It is almost done actually, should be ready in a month or something like that. (Almost done? A month? Yes, I do my thesis in my spare time next to a full-time job, so it goes really slow...)xadhoom wrote:... Can you please post a link here to your thesis after you finished it? ...
Code: Select all
23:18:55:
BENCHMARK Volumetrics v7
System information:
Allow NVPerfHUD: No
Anti aliasing: None
Floating-point mode: Fastest
Full Screen: Yes
Rendering Device: NVIDIA Quadro FX 1600M (Prerelease - WDDM 1.1)
VSync: No
Video Mode: 1024 x 768 @ 32-bit colour
Results:
Different materials Planar unshaded particle without texture 1 3114
Different materials Planar mesh with 5 slices without texture 1 2008
Different materials Planar mesh with 9 slices without texture 1 1532
Different materials Planar mesh with 19 slices without texture 1 1012
Different materials Planar mesh with 39 slices without texture 1 604
Different materials Planar mesh with 79 slices without texture 1 335
Different materials Planar mesh with 5 slices without texture (depth texture still rendered) 1 1592
Different materials Planar mesh with 9 slices without texture (depth texture still rendered) 1 1269
Different materials Planar mesh with 19 slices without texture (depth texture still rendered) 1 883
Different materials Planar mesh with 39 slices without texture (depth texture still rendered) 1 554
Different materials Planar mesh with 79 slices without texture (depth texture still rendered) 1 319
Different materials Unshaded constant volume without texture 1 1929
Different materials Unshaded lineair volume without texture 1 1899
Different materials Unshaded spherical volume without texture, logarithmic density (default) 1 1804
Different materials Unshaded spherical volume without texture, lineair density 1 1812
Different materials Unshaded spherical volume without texture, square root density 1 1784
Different materials Unshaded depth map volume without texture 1 1943
Different materials Shaded spherical volume without texture 1 1592
Different materials Planar unshaded particle with texture 1 2951
Different materials Planar mesh with 5 slices with texture 1 2065
Different materials Planar mesh with 9 slices with texture 1 1615
Different materials Planar mesh with 19 slices with texture 1 1097
Different materials Planar mesh with 39 slices with texture 1 681
Different materials Planar mesh with 79 slices with texture 1 395
Different materials Planar mesh with 5 slices with texture (depth texture still rendered) 1 1617
Different materials Planar mesh with 9 slices with texture (depth texture still rendered) 1 1326
Different materials Planar mesh with 19 slices with texture (depth texture still rendered) 1 956
Different materials Planar mesh with 39 slices with texture (depth texture still rendered) 1 621
Different materials Planar mesh with 79 slices with texture (depth texture still rendered) 1 372
Different materials Planar mesh with 5 slices with texture, rendered to floating buffer 1 1466
Different materials Planar mesh with 9 slices with texture, rendered to floating buffer 1 1199
Different materials Planar mesh with 19 slices with texture, rendered to floating buffer 1 854
Different materials Planar mesh with 39 slices with texture, rendered to floating buffer 1 551
Different materials Planar mesh with 79 slices with texture, rendered to floating buffer 1 324
Different materials Unshaded constant volume with texture 1 1930
Different materials Unshaded lineair volume with texture 1 1887
Different materials Unshaded spherical volume with texture, logarithmic density (default) 1 1794
Different materials Unshaded spherical volume with texture, lineair density 1 1807
Different materials Unshaded spherical volume with texture, square root density 1 1749
Different materials Unshaded depth map volume with texture 1 1937
Different materials Shaded spherical volume with texture 1 1576
Finished benchmarking!
Code: Select all
12:52:44:
BENCHMARK Volumetrics v7
System information:
Allow NVPerfHUD: No
Anti aliasing: None
Floating-point mode: Fastest
Full Screen: Yes
Rendering Device: NVIDIA Quadro FX 1600M (Prerelease - WDDM 1.1)
VSync: No
Video Mode: 1024 x 768 @ 32-bit colour
Results:
Different materials Planar unshaded particle without texture 1 6439
Different materials Planar mesh with 5 slices without texture 1 4220
Different materials Planar mesh with 9 slices without texture 1 3104
Different materials Planar mesh with 19 slices without texture 1 2039
Different materials Planar mesh with 39 slices without texture 1 1217
Different materials Planar mesh with 79 slices without texture 1 681
Different materials Planar mesh with 5 slices without texture (depth texture still rendered) 1 2620
Different materials Planar mesh with 9 slices without texture (depth texture still rendered) 1 2145
Different materials Planar mesh with 19 slices without texture (depth texture still rendered) 1 1573
Different materials Planar mesh with 39 slices without texture (depth texture still rendered) 1 1032
Different materials Planar mesh with 79 slices without texture (depth texture still rendered) 1 617
Different materials Unshaded constant volume without texture 1 2882
Different materials Unshaded lineair volume without texture 1 2793
Different materials Unshaded spherical volume without texture, logarithmic density (default) 1 2519
Different materials Unshaded spherical volume without texture, lineair density 1 2545
Different materials Unshaded spherical volume without texture, square root density 1 2487
Different materials Unshaded depth map volume without texture 1 2801
Different materials Shaded spherical volume without texture 1 2129
Different materials Planar unshaded particle with texture 1 6028
Different materials Planar mesh with 5 slices with texture 1 3962
Different materials Planar mesh with 9 slices with texture 1 2921
Different materials Planar mesh with 19 slices with texture 1 1890
Different materials Planar mesh with 39 slices with texture 1 1126
Different materials Planar mesh with 79 slices with texture 1 633
Different materials Planar mesh with 5 slices with texture (depth texture still rendered) 1 2522
Different materials Planar mesh with 9 slices with texture (depth texture still rendered) 1 2051
Different materials Planar mesh with 19 slices with texture (depth texture still rendered) 1 1484
Different materials Planar mesh with 39 slices with texture (depth texture still rendered) 1 959
Different materials Planar mesh with 79 slices with texture (depth texture still rendered) 1 575
Different materials Planar mesh with 5 slices with texture, rendered to floating buffer 1 1942
Different materials Planar mesh with 9 slices with texture, rendered to floating buffer 1 1509
Different materials Planar mesh with 19 slices with texture, rendered to floating buffer 1 1009
Different materials Planar mesh with 39 slices with texture, rendered to floating buffer 1 617
Different materials Planar mesh with 79 slices with texture, rendered to floating buffer 1 348
Different materials Unshaded constant volume with texture 1 2821
Different materials Unshaded lineair volume with texture 1 2743
Different materials Unshaded spherical volume with texture, logarithmic density (default) 1 2536
Different materials Unshaded spherical volume with texture, lineair density 1 2570
Different materials Unshaded spherical volume with texture, square root density 1 2456
Different materials Unshaded depth map volume with texture 1 2822
Different materials Shaded spherical volume with texture 1 2133
Finished benchmarking!