None
Project name:
Gladiators - In the Name of Entertainment
Brief description:
It's in a quite early stage again, most of the team members from back then left the team because of lack of time or there jobs, that's why we are looking for new team members. The game itself is a pure online game in historical correct gladiator theme, where you can fight other gladiators in various game modes like deathmatch, team deathmatch, venatio (animal fights) and of course duels. You have a single account where you can have one gladiator. First you can change his appearance, then you'll choose a basic class and how you've become an gladiator... slave, freeman or prisoner. After you chose you're class you will have to play the training in a ludi (gladiator school). The game also has leveling in it: after lvl 30 you're a free man. This means you can buy items with your hard-earned money and also can now create or join a clan. If you own a clan you can even build your own arenas with the included editor. The arenas cost a lot of money per block to build. Some basic features are:
* excitement meter
* unique melee system
* build your own gladiator school (clan)
* gain fame
* become the best gladiator of all using a wide assortment of weapons and armor
* fight against animals, alone or cooperative with other gladiators
* duel other players and set bets on players that are currently dueling
* fight in many historical places like the Colosseum
If you're interested, you can find more information here: Design document // there you can find a more detailed description.
This is how the game should be on version 1.0 but for the beginning some much smaller steps would be perfect of course. For example 2 gladiators, 1-2 arenas, fighting and account system.
Release Target:
We would like to release the game as freeware or maybe opensource.
Compensation:
These are unpaid positions. We are a completely free team without any budget. It is volunteer work.
Technology:
Target System: Windows and Mac
Rendering Engine: Ogre3D
GUI: NaviLibrary
Collision Detection: ogreopcode
Physics Engine: ODE
Network Library: rakNet
Sound: OgreAL / OpenAL
Input: OIS
Sky: Caelum
Scripting: LUA
Material/Scene Editor: ProtonSceneEditor
Artist Tools:
3D Studio Max or similiar
Talent needed:
2D Artists
GUIs, Textures, Icons, etc.
3D Artists
Arenas, High-/Low Poly models, items, animations
Coders
Network-, GamePlay-, Graphics-, Shader- and LUA-Programmers (ogre3d experience is perfect but not needed)
Team structure:
- Concept Artist
- Composer
- Webcoder / TeamManagement
Website:
Nothing yet.
Contacts:
You can contact me via email: christian@ghostgames.net or using icq: 282-360-124
Also here: ModDB Profile
Feedback:
feel free to flame, encourage or whatever. every criticism is welcome.