The main goal of the project is to visualize evolution of the landscape.
First, to achieve this goal, the software get Land-Use data, DEM, ortho-photo and other vector data (like edge) from a GIS.
I've developed a plug-in into a GIS to manage this step.
Secondly, the user can apply texture with different resolution and add vegetation (or any 3D models) to each land-use type by specifying density, spatialization (random, line ...), the LOD...
The software computes splatting map and geometry pages for visualize data in real time.
The user can travel into landscape, take high-polygonal screenshot (self-shadows, high quality meshes…) or record a movie for assessing his landscape evolution scenario.
Libs used are
- Ogre (of course)
- Qt
- Caelum for skys/clouds
- Paged Geometry
- GDAL (for r/w gis data)
- Libnoise
- QGIS
Thanks Ogre community !!


Here are some screenshots :


Scenario 1


Scenario 2


Hight-Polygonal Screenshot :


A video :
http://www.dailymotion.com/video/x5sx2f ... scape_tech
Contact : Sébastien Griffon - UMR AMAP - CIRAD