
1 sample is render using an ordinary shadow map;
bicubic is render using a version of PCF with a bicubic filter
2 last collums is render using smoothie
So, for 1024 x 1024 shadow map, 1 sample takes 17ms , bicubic takes 142 ms and smoothie is 24 ms.
I think Ogre had 1 sample and PCF already, and it'd be nice if it had smoothie also. And can someone plz make a sample app and post here.
Go here and see : (Cg vertex and fragment programs included)
http://people.csail.mit.edu/ericchan/papers/smoothie/
Sorry for my bad English !
