
ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
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- Orc Shaman
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Thanks Nauk for re-publishing your website and your editor

Which is the used Ogre version?
I read that your editor is based on Editable Terrain Manager.
Did you modify this scene manager or do you "just use it" as add-on.
For the second case (add-on), I suppose it's not usable with the current Ogre version, because ETM wasn't updated for a longer time (as far as I know).
Great would be if this editor can export terrain data to the format of the new terrain component.
But I think this is just a dream. Or do you have such plans?
Do you want to continue development of Artifex Terra (now or somewhen in future) or will you never touch the code again?

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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
It starts, but it seems to be aborted at a random point. (Although I get no error message.)
The archive size is 146MB.
As result of 7 download tries I got file sizes like this: 123MB, 74MB, 117MB
With my internet connection I never had download problems.
Tomorrow I want to try it on an other computer (internet accesspoint) again and hope I will get the complete zip file.

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- Halfling
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Could be a good idea, as I am also loacted in Germany, so you can at least minimize the risk of connection issues.
Nauk let me know if it is ok for you.
Thoran
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- Gnoblar
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
I got the same problem which Beauty met! Can someone help me?

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- Halfling
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Thanks nauk.
one thing, after looking at your screen shots i feel that you not only has programming skills but also very good designing skills.
Even with a 100% perfect designer i can never make such beautiful scenery.
Awesome!~
[EDIT]seems Download problems exist, used firefox and firefoxed informed me download completes but only 46mb downloaded[EDIT]
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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Maybe because of a very fast internet connection?
Maybe the server has a limited life-time for downloads?
I have a problem with ArtifexTerra:
Mostly I don't see the mouse pointer. There is only a minimal dark point. When I move the mouse it often got out of my focus and it's difficult to find it again.

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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
The file will be deleted automatically at end of June 2011.
I suppose until then the download of the official website is fixed.
Nauk, if you dislike this mirror, just tell me and I will remove it immediatelly.
Download link:
[s]https://ftp.tu-ilmenau.de/index.php?id= ... 6174729e8a[/s] . . . . . . . lifetime is over
Note:
Browsers show a warning page (sometimes it's looking similar to file not found pages).
You need to add an exception for the SSL certificate of my university! Then you can download the project.

Add your country to your profile ... it's interesting to know from where of the world you are.
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- Gnoblar
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Oh! Thank Beauty alot!Beauty wrote:I created a temporary mirror of the project archive. (146 MB)
The file will be deleted automatically at end of June 2011.
I suppose until then the download of the official website is fixed.
Nauk, if you dislike this mirror, just tell me and I will remove it immediatelly.
Download link:
https://ftp.tu-ilmenau.de/index.php?id= ... 6174729e8a
Note:
Browsers show a warning page (sometimes it's looking similar to file not found pages).
You need to add an exception for the SSL certificate of my university! Then you can download the project.

You're realy beauty! ^^
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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

Here is the rapidshare link: https://rapidshare.com/#!download|968l3 ... 2.2010.zip
@Beauty: The loss of the mousepointer is a Navi problem, seems the texture buffer is messed up at one point, you can get it back with a rightclick over a gui element.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Thanks a lot for the very nice compliment!deshan wrote:I was looking for this for long time. Now it's up again. just downloaded it.
Thanks nauk.
one thing, after looking at your screen shots i feel that you not only has programming skills but also very good designing skills.
Even with a 100% perfect designer i can never make such beautiful scenery.
Awesome!~
[EDIT]seems Download problems exist, used firefox and firefoxed informed me download completes but only 46mb downloaded[EDIT]
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
It is all more or less Ogre 1.6 vanilla and etm 2.3(?) nothing modified, apart from the shader a bit. Good point with the new terrain. I try to add it soon, all is needed is to make another loader for Ogre 1.7, shouldnt be a big thing.Beauty wrote:GREAT !!
Thanks Nauk for re-publishing your website and your editor![]()
Which is the used Ogre version?
I read that your editor is based on Editable Terrain Manager.
Did you modify this scene manager or do you "just use it" as add-on.
For the second case (add-on), I suppose it's not usable with the current Ogre version, because ETM wasn't updated for a longer time (as far as I know).
Great would be if this editor can export terrain data to the format of the new terrain component.
But I think this is just a dream. Or do you have such plans?
Do you want to continue development of Artifex Terra (now or somewhen in future) or will you never touch the code again?
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Hi All,Nauk wrote:It is all more or less Ogre 1.6 vanilla and etm 2.3(?) nothing modified, apart from the shader a bit. Good point with the new terrain. I try to add it soon, all is needed is to make another loader for Ogre 1.7, shouldnt be a big thing.Beauty wrote:GREAT !!
Thanks Nauk for re-publishing your website and your editor![]()
Which is the used Ogre version?
I read that your editor is based on Editable Terrain Manager.
Did you modify this scene manager or do you "just use it" as add-on.
For the second case (add-on), I suppose it's not usable with the current Ogre version, because ETM wasn't updated for a longer time (as far as I know).
Great would be if this editor can export terrain data to the format of the new terrain component.
But I think this is just a dream. Or do you have such plans?
Do you want to continue development of Artifex Terra (now or somewhen in future) or will you never touch the code again?
Just thought I would mention that I got the artifexloader and its sample app to work with Ogre 1.7.1 and OIS 1.2.0. This took me about 10 minutes and the only things I had to edit were some ambiguous namespace errors that Microsoft Visual C++ 2010 Express gave me regarding the map and vector types ( I set it to std::map and std::vector) and I also had to change (commented out) the references to some OIS member functions that do not exist in OIS 1.2.0. That and the project file got run through the vc 10 conversion wizard and I had to set the header and linker search paths as appropriate.
Otherwise everything worked fine.
That said I do not know if it is actually using the new Ogre 1.7.x terrain component or not - the artifexterra version I used was artifexterra3d.0.90b.rc2.21.12.2010. Perhaps Nauk has already ported the loader to Ogre 1.7.x for this version of artifexterra.
On another point - Nauk do you have any plans to implement saving of the PG Grass layer(s) soon? If so, may I be so forward as to ask if you have a rough timeline and whether that feature will be usable in the free version? I will admit to being more than just a little bit curious about this project and its future.
Regards,
milamber08
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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
I like this project (although I didn't use it). So I polished up the wiki page about Artifex Terra. The page was just a stub, now it contains all important information (grabbed from the first post). If you miss important details, please tell it here or just edit the wiki page yourself.
http://www.ogre3d.org/tikiwiki/Artifex+Terra
Important:
The file download is still not working !!
The download seems to abort (silently) and the result is a defect RAR file.
Nauk, please look for a better way to offer the download.
My mirror is dead now. It was limited for just 3 months.
Is there a terrain loader available for Mogre?

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- Gnoblar
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

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- Kobold
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
i didn't find anywhere any code sample that used to load terrains created by ArtifexTerra by ogre3d project. i saw some code example on page 6 of this thread, but it looks like it used outsourced libs to load terrain.
is it possible to load terrain created by ArtifexTerra without using any outsourced libs like ETM?
If it possible, could any one share with some code example or create any tutorial for that?
if it impossible, i have another question - how to use ETM for game? It's name shows that terrain can be edited, but usually in games players do not edit terrains.
is it possible to disable terrain edition while using ETM to load terrains?
sorry for such questions, i am just starting to use ogre and do not know a lot of things.
by the way, there is a bug in latest version - if i expand window to full size mouse pointer disappears and never appear again.
also download always fails around 54% maybe that php script timeout so it stop sending info to browser? i successfully downloaded it on fast internet for 40 seconds, and failed to download many times on slow internet
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Welcome to the Ogre world. For the first steps it's good to process the "Ogre Basic Tutorials". Also the "Mad Marx Tutorials" are good for newcomers (written just a few months ago).Kosmos wrote:hello. Could anyone answer on my questions? I am new here and starting do learn all things from the very start.
http://www.ogre3d.org/tikiwiki/Tutorials
As far as I know there are usage examples in the download package of ArtifexTerra. This you can download from the project website. Often the download fails. I hope Nauk (the project leader) will fix this issue. Perhaps I will recreate a temporary mirror for the file.Kosmos wrote:i didn't find anywhere any code sample that used to load terrains created by ArtifexTerra by ogre3d project. [...]
If it possible, could any one share with some code example or create any tutorial for that?
I'm not sure, but I think no. Nauk said that he want to create an exporter for the new Ogre terrain component, but we don't know if he find time to create it. So don't wait for this. We just hope that it will done somewhen in the future.Kosmos wrote:is it possible to load terrain created by ArtifexTerra without using any outsourced libs like ETM?
Terrain is always outsourced to external libraries. (Some of them are/were officially supported.) I suppose the reason is to keep the Ogre core small, because not everybody needs terrain.
ETM is an extendet version of the old official Terrain Scene Manager. The development stopped, but it's still usable (at least upto Ogre 1.6 - for 1.7 I don't know).
ETM is an extendet Scene Manager with edition capability. As far as I know it's a plain library without GUI. Only the ETM demo has a GUI to see what's possible. ETM basically offers "only" an interface for Terrain Modification. Artifex Terra is an application which uses this interface and created a sweet GUI and useful tools (e.g. height brushes) for manipulation.Kosmos wrote:is it possible to disable terrain edition while using ETM to load terrains?
is it possible to disable terrain edition while using ETM to load terrains?
The game creater can use it for building the world. The end user (player) also can use AT/ETM, but doesn't has access to the edition features. So if your game doesn't use the edit functions, the player can't use it, too.
Don't worry. I purpose to start with the tutorials, not with a whole game.Kosmos wrote:sorry for such questions, i am just starting to use ogre and do not know a lot of things.

I also recognized this bug. It's not a bug of Artifex Terra, it's a bug of the GUI library which is used by AT. Look a few posts above. There is an answer related to this problem (with solution).Kosmos wrote:by the way, there is a bug in latest version - if i expand window to full size mouse pointer disappears and never appear again
I'm very sad that Nauk didn't care about this long known problem. The "php script timeout" is a good idea for the reason.Kosmos wrote:download always fails around 54% maybe that php script timeout so it stop sending info to browser? i successfully downloaded it on fast internet for 40 seconds, and failed to download many times on slow internet
If this problem can't be solved, it would be good to additionally offer a second download option with splitted files (e.g. 10 RAR files) and a note for the download problem. Or offer an external mirror.

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- Kobold
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]

i already read some ogre book and though it time to start searching for terrain editor, but it looks like i need to read more tutorials

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- OGRE Community Helper
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Terrain for this terrain component you can create by the editor Ogitor:
http://www.ogre3d.org/tikiwiki/Ogitor
http://www.ogitor.org

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- Gnoblar
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
------
How To Use Your Spy Earpiece For Maximum Benefit
http://tll.sapie.eu/wakka.php?wiki=spyearpiece
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Now I offer a mirror on my private webspace.
Download of Artifex Terra 0.90b RC2 (2010-12-21)
http://www.beauty-of-darkness.de/pub/Ar ... -12-21.zip

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- Gnoll
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Re: ArtifexTerra - Terrain editor [0.90RC2b - Up again]
Wow thanks a lot for all your efforts here Beauty, pretty cool, big thumbBeauty wrote:The download problem wasn't fixed for several months.
Now I offer a mirror on my private webspace.
Download of Artifex Terra 0.90b RC2 (2010-12-21)
http://www.beauty-of-darkness.de/pub/Ar ... -12-21.zip

I had posted an alternate rapidshare download link some posts back that still should work, but here again for those that missed it:
https://rapidshare.com/#!download|968l3 ... 2.2010.zip
Let me know if that works and sorry for the inconvenience with the downloads.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoll
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Re: ArtifexTerra - Terrain editor [Triplanar Shader last Pag




Going to repack the whole thing alongside with a new .exe that has grass-saving enabled

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon