
ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
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- Gnoblar
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11

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- Gnoblar
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
Nauk and Beauty - thanks for the comments re my earlier post (I have been away for some time so I didn't see them until today).
Also great news about the next update Nauk, I am looking forward to trying it out when it is released. I do have another question or two - is there a way of changing the keyboard shortcuts from their defaults? I have had a look however I didn't find anything in the menu's or in the config files (unless I missed it somehow). If this isn't possible yet would you be able to add that ability?
Regards,
milamber08
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- Gnoll
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Greenskin
- Posts: 132
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
any plans to add terrain paging support for very large worlds ?
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- Gnoll
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 5
- Joined: Sat Jun 04, 2011 1:35 pm
- x 1
Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
Thanks Nauk for clarifying that for me, I appreciate it. The main keys that I wanted to change were the A/D binding to turn left/right - they should be set to strafe left/right like in most first person shooters (I think Ogitor uses that system as well). If I may go so far as to suggest a default layout for the view keys, I would have WASD set as per first person shooter standard and then have the arrow keys bound as look up/down, turn left/right as this would (to me anyway) be more useful. This is just my opinion of course so you should probably take it with a grain of salt

Regards,
milamber08
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- OGRE Community Helper
- Posts: 767
- Joined: Wed Oct 10, 2007 2:36 pm
- Location: Germany
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Re: ArtifexTerra - Terrain editor [Triplanar Shader 25.09.11
Especially nice is to hear that you want to add support for the new Ogre Terrain Component.

Add your country to your profile ... it's interesting to know from where of the world you are.
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- Gnoll
- Posts: 653
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Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]

Quick & dirty update to 0.90 RC3:
Click to download the RC3 update here.
- Grass saving enabled for everyone (was donators bonus previously)
- Triplanar splatting shader
Enjoy!

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]

edit: I tried both links and everytime the same, your last version worked perfect only the new one makes problems
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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
http://www.microsoft.com/download/en/de ... n&id=14431 VC++ 2005 SP1 redist with ATL security patch.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
Hey, I also tried this, but also the same result. I hope you could fix itNauk wrote:Here is another one, according to that thread http://www.ogre3d.org/forums/viewtopic. ... 5&start=75:
http://www.microsoft.com/download/en/de ... n&id=14431 VC++ 2005 SP1 redist with ATL security patch.

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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
Ok, tonight I will test it again on another system, maybe it will work on my notebook^^Nauk wrote:Ok recompile it is.
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]

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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
I started testing the version you gave me and I have found the first little bug, when I press the maximize button of the window I don't see the cursor anymore. When I resize the window manually everything is fine

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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]

ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
Ok confirmed, the side-by-side error was gone after a recompile on win XP with the very same setup - very odd but, oh well ...Nauk wrote:Sent you a PM with the link, hope that will fix the problem.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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- Gnoblar
- Posts: 10
- Joined: Sat Jan 01, 2011 11:28 pm
Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
Ok, if you know it than it's no problem, that was the only thing I have found until know, all other things work very well^^Nauk wrote:That is an old Navi bug, if you right click over a gui element it will re-appear, but thanks for notifying
It is much easier to use as some commercial terrain editor I tried, I think for my next project I'm going to use your editor, it has all features I need and the gras painting is very nice^^
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- OGRE Community Helper
- Posts: 767
- Joined: Wed Oct 10, 2007 2:36 pm
- Location: Germany
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Re: ArtifexTerra - Terrain editor [0.90 RC3b - 05.10.2011]
Now grabbed several screenshots of it from the web, choosed 14 pictures of it and included it to the Artifex Terra wiki page.
It took about one hour (I don't believe it myself), but now the wiki page looks more sweet and hopefully is a better advertisement for this editor now.

http://www.ogre3d.org/tikiwiki/Artifex+Terra

Add your country to your profile ... it's interesting to know from where of the world you are.