Just throwing this into the lounge because I'm a newb trying to make VC setup go more smoothly for other newbs. So, I'm only mostly sure about it's working for everyone else, plus I spent the whole night getting Ogre up and running and it's 5 am almost. I know a lot of people say go to the wiki, but for VC9 it's just confusing and the only reference I saw to VC9 was using codeblocks with it, it didn't explain exactly what was going on(I assume using codeblocks as the IDE and VS as the compiler) but I almost resorted to codeblocks just because the wiki seemed more updated for that. Anyway VC9 with Ogre SDK wizard is simple.
I had to change the path in the Ogre SDKwizard .JS file by opening it with notepad and editing the path from 8.0 to 9.0 in two spots as another poster suggested, it worked great.
That and I had to rename winresrc.h to winres.h because the build was failing.
Once I did that it built fine.
Just Download:
VC 9.0
Ogre SDK for VC9 (with precompiled dependencies or add them to the ogreSDK folder easily enough)
Ogre SDKwizard 1.4.2 VC8 (and edit the 2 paths in notepad to 9.0)
So, three steps should get you running on VC 9 though you may have to rename winresrc.h to winres.h to get the app to build using the SDK.
I also needed DirectX Nov2007 to actually run the .exe file
It would be nice if the wiki mentioned the OgreSDK wizard I just stumbled on that from the forums.
Yea I could have used VC8, but I'm still waiting for this new PSDK to download it's 1.3 gigs and VC9 downloads PSDK for you but a much smaller one evidently.
So, thanks to the pioneering newbies before me, I hope we are one step closer to getting a better VC9 setup in the wiki.
VC 9.0 working with updated Ogre SDK wizard
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droolcules
- Gnoblar
- Posts: 1
- Joined: Mon Jun 30, 2008 7:55 am