Don't let animation tracks modify manual controlled bones
Posted: Fri Jul 04, 2008 10:07 am
What about restricting Animations to not apply their "animation" (rotation, translation etc..) if their referencing bone is manually controlled?
This would make dynamic / procedural animation a lot easier as you could switch back to canned animation all the time (I need to destroy alle animation tracks for a bone i wish to control manually).
Another point: What about having a weight factor, just as for the animations, for the manual controlled values, so you can easily mix-in some dynamic movement?
I'm going to implement this for our project as we do need some dynamic motions on top of our motion-captured animations, so i'm happy to provide a patch for the Eihort version if it's requested.
This would make dynamic / procedural animation a lot easier as you could switch back to canned animation all the time (I need to destroy alle animation tracks for a bone i wish to control manually).
Another point: What about having a weight factor, just as for the animations, for the manual controlled values, so you can easily mix-in some dynamic movement?
I'm going to implement this for our project as we do need some dynamic motions on top of our motion-captured animations, so i'm happy to provide a patch for the Eihort version if it's requested.