WarCry: Lords Of War ( Sci-Fi RTS recruiting)

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LOK
Gnoblar
Posts: 3
Joined: Mon Jul 21, 2008 10:01 am

WarCry: Lords Of War ( Sci-Fi RTS recruiting)

Post by LOK »

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WarCry: Lords of War


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Brief description: WarCry has been in the works since November 2007. Our focus is on creating a game based around squad combat and tactics. Currently we are in need of one experienced Level designer.


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Target aim:Commercial

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Compensation: Possible, this is a four year project with plans to sell via our website.
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Technology:Neo Axis Engine commercial SDK, Studiomax 9,PSCS3, Red Bull

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Talent needed:
Designer;0
Programmer; 0
Scripters;0
Animators;0
Modelers; 0
Concept Artist; 0
Game Composer; 0
Texture Artist; 2
Level Designers;1
GUI designer;0

Concept artist
Must be 18+
Must have at least three years experience in game concept design and provide own tools.
Samples of mechanical, character and structure concepts.
Able to provide 1-3 concepts a week, one blue print every other week.

Level Design
Must be 18+
Experience in creating heightmaps, importing/exporting into game engines and their textures.
Samples of at least two maps on different engines.
At least one map every seven weeks.
Able to model and texture props preferred, but not crucial.

Texture Artist
Must be 18+
Provide own tools (Photoshop or equivalent, studio max 8 or up)
At least three years experience.
Samples of your work.
You'll be given a simple prop to test your skills before NDA is signed.

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Team structure:
Brandon Flowers;Creative Designer, concept/texture artist
Vincent Cabanas; Technical Designer,General Modeler
Nate; Level designer, texture artist
pOiO; Lead programmer
Corbase; programmer
Nathan Crandall; programmer
Helios; Concept Art
Christian Schwager; Concept/general artist
Fabien Badilla; Level Designer, general artist
Andrew; Modeler
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Website: Under Construction

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Contacts: Check out our forums for all the game mechanics, tech trees, concept art, stories and data that we've made public:
WarCry Forum
Or feel free to Email me here : LOK_76544 at hotmail dot com

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Previous Work by Team:

Everybody working on the project has something displayed on the forums, so check it out. Some very talented with past experience with commercial games.


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Additional Info:

WarCry is a science fiction real time strategy game based at the turn of the 30th millenium.The universe of WarCry is filled with societies that range from primitive to near god-like. Conflicts have occurred between many of these races, but none as seen in the System Wars. Five of the galaxies most brutal races collided into a war that would upset the balance of power for Milena to come. The races that found themselves in this war, believed enough in their cause that they would sacrifice all for it.

The Races

The Protectorate of Man: The POM is a league of human worlds, under the supervision of the Lord Martial. Hundred of years ago, back in the early twenty-fifth century, the Earth population was in the 50 billions thanks to genetic discoveries that had tripled normal life expectancy. Man had colonized several worlds before that, but only the brightest where allowed to live there. Earth governments attempted to enforce the resettlement of millions of humans from earth to the new worlds; however the governments of these new worlds refused to take what they consider the garbage of earth. the Inner System Coalition was formed, and war was declared.
Mankind would send hundred of thousands of advanced AIs to force the new world governments into submission. For decades, never ending wave after wave of Synthetics bashed against the Colonial borders. Slowly creeping closer and closer to their final target. then, the machines stopped coming. Earth was perplexed, because they were still producing and launching the transports.
The mystery was unveiled when the transports returned to the inner system, retaliating against their creators. With no human standing forces available, the Earth and all its people were at the mercy of the Synthetic invasion.
But the Colonist would not allow the Synthetics to snuff out mankind. They returned to Earth and fought the Synthetics back, long enough for the local governments to draft countless millions into service, and press the Synthetic hordes back to a world that the AIs had been using as a home of their own.
The Synthetic Wars, where over. But the effects of the war were not. It was a time of great advancement and death. During this time, the Azeral came to power. The Azeral, a powerful machine warrior with the mind of a man permanently uploaded into it and The Juno Star Forge, created to build the most powerful ships to ever grace the known galaxy, were all turning points in Humanities place in the galaxy. After the Synthetic war, most of man had forgotten what it was like to be in a free government, and the Lord Martial stayed in power.
Now, in the 30th century, man has a new threat, the Hyperion/Jucati Alliance. The Hyperions and Jucati have seen man grow from a squabbling race of harmless colonist to an empire that stretches beyond even their borders. They have come to fear the power of the Azeral and distrust the leadership of the Lord Martial. Together, they have formed a shaky alliance whose sole purpose is to dislodge man from his place as the dominate race of the galaxy. With the Azeral as the Protectorates hand of destruction, an army numbering in the billions and an armada like none the galaxy has bore witness to before, the Lord Martial declares full scale war on all those that threaten the Protectorate...

The Hyperion: The true history of their origins is shrouded in myth and presumed lost to time. What we do know is that The Hyperions began as beast of burden that where breed for their strength for thousands of years. Whether they rose up and killed their masters, or the masters simple died out is not known. Regardless, the Hyperions eventually reached an industrial society when they had their first contact with an alien race, the Jucati. The Jucati came to the Hyperions world and used quick strike tactics to raid and pillage Hyperion cities. Though far superior in strength, the Jucati‘s technology kept the Hyperions at a disadvantage. It wasn’t until almost millennium later that the hyperions had advanced to a point that they could mount an effective retaliation. As the centuries passed, the Hyperions left their world and began colonizing nearby planets and moons, some once occupied by the Jucati. The Hyperions and Jucati would stay at war with each other for hundreds of years before a greater threat was realized, the Protectorate of Man.
The Hyperions and Jucati had advanced slowly over thousands of years and had been space faring races for centuries. Yet the Humans had advanced and multiplied many times faster. Their borders where constantly expanding with no end in sight.
An expeditionary Hyperion force was sent to a recent human colony to test the strengths of the Humans resolve. At first it seemed that perhaps the humans would prove little resistance to the Hyperion forces. This proved to be false when the true powers of the humans came to free the colonist. They came in war suits like nothing the hyperions had seen before. Their energy weapons ripped through entire Hyperion phalanxs. With weaponry and ships beyond anything the Hyperion could counter, they withdrew their forces.
But, the damage had been done. The Humans now saw the Hyperions as the threat a be feared, and if necessary to vanquish. Intelligence reported that the POM were mobilizing for war. Realizing their position, they formed a truce with the Jucati. Hoping that their combined forces could cleanse the galaxy of the human threat. It would be difficult for both the Hyperions and the Jucati, and both sides knew that once the war was over, things would go back to the way they had always been. But for now, they had a common enemy to unite them. And so was born, the Hyperion/Jucati Alliance.


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Some images:

Design of GUI for Hyperion ( Using CoffeeShark Icons )
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Map concept
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Map under contruction
http://i79.photobucket.com/albums/j135/ ... arcry2.jpg
Last edited by LOK on Thu Nov 06, 2008 3:05 pm, edited 1 time in total.
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lostclimategames
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Joined: Tue Aug 05, 2008 12:24 am

Post by lostclimategames »

Is there any paid positions, and if not, have you thought of looking for investors on this project to obtain funding for positions?
LOK
Gnoblar
Posts: 3
Joined: Mon Jul 21, 2008 10:01 am

Post by LOK »

No paid positions as of yet. We will be looking for outside assistance some time late next year, right now we are doing OK with what we have.

Update: We are looking for a new Lead Level designer! Apply on forums or via email. Thanks for your time.

-Brandon flowers
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