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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Fri Oct 16, 2009 8:36 pm
by Praetor
Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Sat Oct 17, 2009 4:54 pm
by sinbad
Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
Haha, thanks :) I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Thu Nov 12, 2009 8:45 am
by Danoli3
sinbad wrote:
Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
Haha, thanks :) I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.
I've been seeing the add everywhere! Its really targetted at the right sites lol!

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Sat Nov 21, 2009 8:12 pm
by sinbad
I've just released RC1 of OgreSpeedTree v2.0, including new and improved grass rendering:
Image

The grass now has softer edges, combines with the new lighting & depth shadows better, and automatically uses the same wind modelling the trees do. It also handles pitched camera angles a little nicer than the last version.

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Sun Nov 22, 2009 1:33 pm
by aguru
And what difference it makes! I mean, just not to see the floor plane any more makes it look so nice... Add to that the shadows *wow*

Great work, sinbad. I can see how OgreSpeedTree, coupled with the new terrain, will be a great option for any company interested in outdoor scenes.

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Tue Sep 07, 2010 8:26 am
by njw1985
how to select ogrespeedtree by mouse?

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Thu Sep 09, 2010 9:58 pm
by jacmoe
sinbad wrote:This is not the place for OgreSpeedTree support since it's a commercial product. Please contact me via email (as you have done previously).

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Thu Sep 15, 2011 6:26 pm
by sinbad
Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.

It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Tue Oct 04, 2011 2:03 pm
by metaldev
sinbad wrote:Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.

It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
Sinbad, thank you for all the work you have done. ::bow::

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Posted: Fri Oct 07, 2011 4:41 am
by syedhs
At the risk of being off-topic - it is not all gloom, this explains where Steve is heading to: http://venturebeat.com/2011/10/06/sourc ... ureBeat%29

Congratulation! :D