ok,
i've installed new ogre (1.6.2) and program runs, but: nothing seems to happen in the left - OpenGL - window...
what can be wrong? wxWidgets installation? ogre config files? openGL installation?
acidparticle - crossplatform open-source particle editor
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- Gnoblar
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- Old One
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- OGRE Retired Moderator
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Re: acidparticle - crossplatform open-source particle editor
Is it using old format particle scripts?
All scripts must have particle_system prefix.
All scripts must have particle_system prefix.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Old One
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- Old One
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Re: acidparticle - crossplatform open-source particle editor
Yay! The fix mentioned in this reply of the same topic works!
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- Gnoblar
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Re: acidparticle - crossplatform open-source particle editor
The server hosting the download files has failed! 
Could someone please PM me to arrange transfer of the file? I can arrange a more permanent storage server if requested.
And I was so excited to find a decent particle editor for Linux! I just spent a few days trying to upgrade Particle Editor for a recent version of Ogre. It's not worth it...

Could someone please PM me to arrange transfer of the file? I can arrange a more permanent storage server if requested.
And I was so excited to find a decent particle editor for Linux! I just spent a few days trying to upgrade Particle Editor for a recent version of Ogre. It's not worth it...
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- Old One
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- Gnoblar
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Re: acidparticle - crossplatform open-source particle editor
Excellent. Thank you!
I'm up and running, but had to make one small patch. I don't know if the OGRE API changed or if some compilers just fix this without complaining? Ogre::Root::getAvailableRenderers() returns a pointer to a std::vector.
I'm up and running, but had to make one small patch. I don't know if the OGRE API changed or if some compilers just fix this without complaining? Ogre::Root::getAvailableRenderers() returns a pointer to a std::vector.
Code: Select all
--- broken/acidparticle/src/acidparticle.cpp 2009-06-10 15:27:03.000000000 -0400
+++ acidparticle/src/acidparticle.cpp 2009-10-19 12:35:06.000000000 -0400
@@ -52,7 +52,7 @@
wxOgreRenderWindow::SetOgreRoot(root);
// choose render system and init
- Ogre::RenderSystem* rs = root->getAvailableRenderers().at(0);
+ Ogre::RenderSystem* rs = root->getAvailableRenderers()->at(0);
/*
// Pick D3D rendering device
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- Goblin
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Re: acidparticle - crossplatform open-source particle editor
Hi,
we had a big servercrash and therefore the links currently don't work.
Put SVN is UP
.
svn:
http://zwischenwelt.org/svn/acidparticle
If you have a patch, please contact Hagish via PM. You can send him your patch.
b.regards
SiENcE^Iris2 Team
we had a big servercrash and therefore the links currently don't work.
Put SVN is UP

svn:
http://zwischenwelt.org/svn/acidparticle
If you have a patch, please contact Hagish via PM. You can send him your patch.
b.regards
SiENcE^Iris2 Team