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OpenGL 3.0 and DX11 article

Posted: Fri Sep 19, 2008 6:53 pm
by KungFooMasta
Here is an interesting article I ran across:

http://www.tomshardware.com/reviews/ope ... ,2019.html

I haven't kept up with the history of dx vs openGL, so I can't really comment much. The article seems to be pretty objective, I find it a good read for people wanting to know more about the lastest GL and upcoming DX11.

Posted: Sat Sep 20, 2008 9:18 pm
by sinbad
A very good write-up of the whole situation I think.

Posted: Sat Sep 20, 2008 10:05 pm
by warmi
I am not sure what is all that bruuhaa all about , after all OpenGL has been a marginal API (at best) as far as the video game industry is concerned for number of years now.

Posted: Sat Sep 20, 2008 10:10 pm
by sinbad
warmi wrote:I am not sure what is all that bruuhaa all about , after all OpenGL has been a marginal API (at best) as far as the video game industry is concerned for number of years now.
... which is kinda the point. GL is the only option on Mac & Linux, it needs to be better, and Longs Peak was supposed to reboot it. It failed to do that.

Posted: Sun Sep 21, 2008 5:45 am
by Vectrex
basically if they can't take full advantage of the whole dx10/11 linked to vista situation they officially have no idea about marketing.
This was the IDEAL time to get opengl out and as good as dx10 as SOON as they announced dx10 was linked pointlessly to vista. SHEESH how hopeless can you get...

Posted: Sun Sep 21, 2008 2:00 pm
by nikki
GL is now Free Software isn't it? Sounds more 'Open' now. :)

Posted: Sun Sep 21, 2008 2:41 pm
by ppClarity
nikki wrote:GL is now Free Software isn't it? Sounds more 'Open' now. :)
Not having read any TFA's on that topic, it sounds like SGI's OpenGL implementation is now using one of the GPL licenses. *yawns*

Khronos failed twice. It succumbed to internal dissent from the CAD vendors and dropped the openness policy that would have made that obstructionism apparent.

IMO, the games industry needs to stand up to Khronos, Microsoft, Sony and Nintendo and say "Enough! We need a platform agnostic API." If Khronos/OGLARB can't get over itself then it needs to be politely excused while the adults get on with the real work.

yeah, yeah, when pigs fly

Posted: Sun Sep 21, 2008 5:50 pm
by warmi
ppClarity wrote: If Khronos/OGLARB can't get over itself then it needs to be politely excused while the adults get on with the real work.
Uhh .. you mean sort of like... they way it happens at …Microsoft ?

Posted: Sun Sep 21, 2008 7:37 pm
by Azgur
Great article. Really spot on and very objective.

Posted: Sun Sep 21, 2008 8:23 pm
by Nauk
... which is kinda the point. GL is the only option on Mac & Linux, it needs to be better, and Longs Peak was supposed to reboot it. It failed to do that.


which is not all that great news, I really would like to say good bye to windows alltogether ~v~ on a medium-long run.