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SetPivotPoint GetpivotPoint for a sceneNode
Posted: Tue Oct 07, 2008 9:46 pm
by cose
it would be nice if we could have a new feature to set up the pivot point coordinates for a SceneNode in order to achieve more control like rotations.
Posted: Wed Oct 08, 2008 10:39 pm
by sinbad
You can already do this via node parenting.
Re: SetPivotPoint GetpivotPoint for a sceneNode
Posted: Wed Apr 27, 2011 2:06 pm
by cose
i found out there was a good addons project running ( MeshMagick ) that exposes the way how to modify a mesh pivot point :
void TransformTool::calculateTransform(MeshPtr mesh) in
https://ogreaddons.svn.sourceforge.net/ ... rmTool.cpp

Re: SetPivotPoint GetpivotPoint for a sceneNode
Posted: Wed Apr 27, 2011 4:52 pm
by jacmoe
OMG You actually waited almost 3 years for this?

Re: SetPivotPoint GetpivotPoint for a sceneNode
Posted: Wed Apr 27, 2011 5:11 pm
by cose
i forgot to post the answer here many years ago
