Math brushup
Posted: Tue Oct 14, 2008 5:50 am
Hey everyone.
I have started looking into shaders a little bit lately and some other topics of 3d programming. As I am hoping to understand what's giong on under the hood (so I can possibly make some adjustments when needed) I came to realise, that a lot of math is included with all that shader and 3d stuff. I was not surprised by this fact, but I was surprised by the fact that most of this math is what I learned at school not too long ago. And I was even more surprised as I realised that I had forgotten most of it.
Really simple stuff like matrices, sine and cosine graphs and similar things seems like a big mistery to me.
Ok it is maybe not that bad, but I do feel however, that I need some brushup on most of this urgently. Plus I hope to fully understand more advanced subjects like e.g. quaternions once I have regained most of my lost knowledge.
I have looked at certain places on the web like gamedev, the ogre wiki has some neat pages too, but most of the articles around seem to cover very specific topics, not the basic stuff.
So I hope you guys could point me to some location at the web, where a dummy could learn most of the math, which is needed for 3d graphics. Maybe you even know a good book worth reading on these subjects.
Thanks in favor,
Ed
I have started looking into shaders a little bit lately and some other topics of 3d programming. As I am hoping to understand what's giong on under the hood (so I can possibly make some adjustments when needed) I came to realise, that a lot of math is included with all that shader and 3d stuff. I was not surprised by this fact, but I was surprised by the fact that most of this math is what I learned at school not too long ago. And I was even more surprised as I realised that I had forgotten most of it.
Really simple stuff like matrices, sine and cosine graphs and similar things seems like a big mistery to me.
Ok it is maybe not that bad, but I do feel however, that I need some brushup on most of this urgently. Plus I hope to fully understand more advanced subjects like e.g. quaternions once I have regained most of my lost knowledge.
I have looked at certain places on the web like gamedev, the ogre wiki has some neat pages too, but most of the articles around seem to cover very specific topics, not the basic stuff.
So I hope you guys could point me to some location at the web, where a dummy could learn most of the math, which is needed for 3d graphics. Maybe you even know a good book worth reading on these subjects.
Thanks in favor,
Ed