Sourceforge project page
I recently posted about The Teddy Incident game and said I'd create a new one to talk about the animation system.
Mandatory screenshots follow

( click for larger images )


This project focuses on providing a higher level of control over animation on what currently is offered by Ogre.
It has two parts, a runtime, and an editor.
The runtime has the job of updating the animation trees and gives access to parameters to change the behaviour of the tree. All control of the animation tree is done through a simple parameter interface.
The editor is used to create the files that the runtime uses.
The main objective is moving the responsibilities of controlling animations away from the programmer as much as possible, and handing them to an artist or technical artist. This way, the artist will have more control over the final result and has a quick way of seeing how his animations will display and transition in the game, and toy with it to get better visual results much more quickly.
The animation runtime source code is available in the sourceforge svn. Here is the project page.
The editor can also be downloaded from sourceforge, although source code for it isn't there.
Here is a video showing the editor in action, it's actually the best way to see what this project is all about.

For more information on animation blend trees, this is the article that inspired the project.
I've also talked a little about the animation system on my blog, so it may be of interest.