I've talked with developers that are friends and asked them to look at this engine, I know for some of you it make not seem difficult to install this engine, but My God, I must be very unlucky.
Can someone actualy give one document that shows how to get it up and going in VC++.NET2003? There is nothing complete on this topic that I have been able to find in the past week.
I just want to get this installed an start using it, I've read so much, looked at so many posts. I can compile the Ogre3D library fine, now making my own apps doesn't work... demos compiled in the engine projects do not work either, something about a "Entry Point Not Found" run-time error among others. I've tried so much just looking for help that gets me somewhere! C++ developer for 10 years, I am not a n00b, please help.
All I've ever done is:
- Unzip source archive to a directory.
- Unzip dependencies archive to same directory.
- Double click on .sln file.
- Select "Build Solution".
- Wait 13 minutes.
Apart from a binary release or putting the dependencies in the source archive, I can't imagine any way to make vs.net2003 installing any easier.
Although on the weekend I tried compiling ogre with the trial version of Incredibuild with 10 pc's running as agents. Full rebuild took only 3 minutes. Waiting 3 minutes is a lot easier than waiting 13.
Download the source for any windows app that uses ogre(I have 2 on my website), and use that as a template and see if you can get over the error, then at least you know if you are doing something wrong.
I followed the ogre manual to the letter and never had a stitch of problems, so I don#t have much experience of when things go wrong
Download the source for any windows app that uses ogre(I have 2 on my website), and use that as a template...
Indeed. Or use one of the supplied Demos as a base for your own modifications. Or use one of Xorecis' (sp?) tutorials, making the changes I detailed in the other thread.
I had a little trouble the first time I installed it (STL being a bugger). But nothing that couldn't be fixed with 10 minutes and a search of these great forums.
But what problems exactly? Maybe you're using different library versions (release/debug), maybe you forgot to include a file, maybe you didn't add the additional lib path... If you could tell the problems you're getting, we could help you easily
I believe there is an AppWizard for Ogre project files, but IMHO you'd be well advised to work out how everything's set up first. So that you understand the internals, then just use the AppWizard for convenience. Otherwise, if you hit problems you still won't be able to figure out how to fix them.
The question I'd be asking myself is; If my application won't compile then how does it differ from the Demos/Tutorials/Samples that do compile?
Have you tried getting Xorecis' tutorial to work by following the steps I detailed in the other thread? If it didn't work what errors did you get? As Kencho says, if you tell us the problems you're getting maybe we can help.