For those who may be familiar with my work, I am the author of the Riptide and Riptide Pro Wavefront .obj file I/O plugins for Cinema 4D. I do not currently use Ogre3D for my own use, but stumbled across it a while back and played around with it a bit...
I noticed that Licorna had started work on an Exporter for Cinema 4D but there were several issues with it (axis orientation, bugs, etc.) and it looks like he/she may have lost interest (hasn't posted in a year and a half).
Anyway, I started out with the thought of just helping by fixing a few bugs/errors in that Exporter, but as the fixes/changes started adding up, I scrapped that idea and wrote my own Exporter from scratch, using a lot of existing code-base / framework established in my Riptide plugins...


...(the Skeleton and Material tabs are currently just place-holders). It's actually been on the back-burner for a while now, so I'm a little rusty/foggy on the details, but off the top of my head, it:
- * correctly re-orients the mesh/axis for use in Ogre3D engine.
* can export submeshes.
* properly sets the use32bitindexes flag.
* properly sets up the usesharedvertices flag.
* properly exports UV coordinates.
* properly exports Normals (based on Phong Tag settings including phong-edge-breaks)
* properly splits the mesh as needed at material boundries (based on Texture Tag 'Selection' restrictions).
* can scale the mesh up or down on export.
* exports .mesh.xml file, converts to binary .mesh using external converter.
* allows the creation of unlimited number of Export option 'Presets'.
* etc.
So - as mentioned above - I don't currently have any use/need for the plugin myself, so if I decide to distribute and develop it further, it would be to help put food on my table (this is how I make my living). In other words, a Commercial plugin (no source code), to be licensed for some reasonable fee. This post is a way for me to gauge interest to see if there are enough people interested in paying for such a plugin to make it worth my time to continue developing it...
If there is enough interest, I may release the plugin in it's current form (no material or skeleton file export) for a small fee ($25-$35 USD) and - depending on sales - decide whether to work on the skeleton file export side of things (there would be a price increase for the full version, with a discounted upgrade fee for any registered owners).
If this is something you're interested in, please reply to this thread and/or vote the poll (BTW, the poll questions assume you could play with a 30-day trial before deciding to purchase, so I'm just trying to judge a level of 'general' interest for now).
Thanks,
Keith