License: GPL
Funny name, I know - Long story. I'll get to that later, but for now, Screenshots!
I'm working on a mesh viewer/painter for Ogre .mesh files.
So!
Current Version - 0.4 - Added Filters and Tools
- Brush
- Blur
- Sharpen
- Dodge
- Burn
Initial Release
The Name
I was talking to a friend of mine and I asked about a name idea for this program. She mentioned that about 1/2 of the viewers she's seen (although she hasn't seen that many) have animal names. In college some friends and I created a 'legend' about an escaped hamster mating with one of the numerous squirrels on campus and forming a mutant "Squamster". This is a combination of things you normally don't see together (Viewer, Painter, Open Source) we decided the program was also a mutant.
Features
- Load any Ogre.mesh using its own material and shaders
- View the mesh from any angle
- Play and pause any of the meshes animations
- A lot faster than the other mesh viewers I've seen
- View all the textures attached to the mesh
- Paint directly onto any texture attached to the mesh in real-time
- Customizable brushes with opacity and scale
- Empty the "Known Bugs" list
- Image Filters - Brightness, Contrast, Scale, Rotate
- Blur, Smudge tools
- User settings - control undo history, add additional resource locations from settings.
- Image Layers
- Visual Studio 2008 redist
- DirectX redist
http://code.google.com/p/squamster/downloads/list
The Code
http://code.google.com/p/squamster/source/checkout
Known Bugs
- If a resource location is added outside the viewer's project, "Load all" won't load from its old locations any more. (bug persists from previous release)
- If the mesh you load doesn't have the materials/textures in the same folder or a subfolder, it will appear as texture-less