Public Display of Lock Procedure et al

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
Amenothep
Gnoblar
Posts: 11
Joined: Wed Apr 23, 2008 11:22 am

Public Display of Lock Procedure et al

Post by Amenothep »

Hi I did a public display of a lock procedure for a Tourist site in Scotland.

Not a game so probably not that interesting for most.

It teaches tourists how a canal lock is operated using an old steamer that was famous in the Victorian era as an example.
http://www.argyllcommunities.org/pics/pictures/105.jpg

Image

There is a youtub clip

http://uk.youtube.com/watch?v=FxUH7rWYZkA


I also did a couple of other things.

Here is the Wallace sword in a test used with the Wiimote
http://uk.youtube.com/watch?v=P8vcinoQ2Ws


and reconstruction of a minor stone circle site
Image
Kerion
Goblin
Posts: 235
Joined: Wed Feb 05, 2003 5:49 am
Contact:

Post by Kerion »

Those look really nice. It's always interesting to see non-game uses of OGRE.
User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19265
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 66
Contact:

Post by sinbad »

Seconded - don't think that we're not interested in non-games here, personally I love to see serious uses of Ogre. Thanks for showing us how to use a lock! :)
Amenothep
Gnoblar
Posts: 11
Joined: Wed Apr 23, 2008 11:22 am

Post by Amenothep »

OK, thanks. :D

What was actually quite labour intensive was to integrate the procedural terrain with a man made landscape (aka the canal) in a real heightmap ( so that's how the terrain actually looks, pulled from GIS). I also had to RBG fine tune the heightmap to make the pagedgeometry grass show on the XSI Canal models. I used two different watershaders, to make clear there are two different water levels.

I also made a model of the stone circle in Vega Prime and Blueberry. Given all the license issues of the two afore mentioned, Ogre and Paged Geometry (and addons) outperformed these commercial applications easily.

I have nothing aginst commercial products but if the companies started fighting, the licenses took ages to come, bugs you couldn't fix yourself and so on, Ogre was the winner.

So thanks to everybody that made Ogre possible. :!:
Post Reply