Simple terrain...

Problems building or running the engine, queries about how to use features etc.
Post Reply
rordude
Gnoblar
Posts: 15
Joined: Thu Nov 13, 2008 1:58 pm

Simple terrain...

Post by rordude »

I really am getting used to ogre3d, and having trouble building. Can some one make make a terrain runnable in ogre 3d to where I can move on it. And send me the source and files? Thanks, this would be a big help...
User avatar
DasGurke
Halfling
Posts: 86
Joined: Wed May 24, 2006 11:15 am
Location: Hamburg, Germany
Contact:

Post by DasGurke »

Look at the Terrain sample. Or at the Terrain Tutorial. If these are not enough, Ogre is probably too advanced for you.
rordude
Gnoblar
Posts: 15
Joined: Thu Nov 13, 2008 1:58 pm

Re: Simple terrain...

Post by rordude »

In that demo of the terrain, does the source file come with it?
User avatar
spacegaier
OGRE Team Member
OGRE Team Member
Posts: 4308
Joined: Mon Feb 04, 2008 2:02 pm
Location: Germany
x 137
Contact:

Post by spacegaier »

Why don't you have a look in your OgreSDK yourself instead of asking others to do that for you?

If you would do so, you would find there a folder anmed samples with one big ViusualStudio solution, that includes all demo projects.

So in one word: YES!
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
rordude
Gnoblar
Posts: 15
Joined: Thu Nov 13, 2008 1:58 pm

I know, but I really would like...

Post by rordude »

Ok, yes I know that I have alot to learn about ogre. But please, this would be a major help to me, if someone can please just make a simple source with terrain. I would really, really like this to be done, as it will help me with development. Please help me.

thanks :)
User avatar
spacegaier
OGRE Team Member
OGRE Team Member
Posts: 4308
Joined: Mon Feb 04, 2008 2:02 pm
Location: Germany
x 137
Contact:

Post by spacegaier »

Did you even have a glance at what I wrote? I described you where to find a full and working source file for loading a terrain. What do you want more?
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
rordude
Gnoblar
Posts: 15
Joined: Thu Nov 13, 2008 1:58 pm

Post by rordude »

spacegaier wrote:Did you even have a glance at what I wrote? I described you where to find a full and working source file for loading a terrain. What do you want more?

I did read that yes, but I can't figure that out, because it's with the others, can some one please, just put a source with terrain in a zip, and send it to me...?
User avatar
DanielSefton
Ogre Magi
Posts: 1235
Joined: Fri Oct 26, 2007 12:36 am
Location: Mountain View, CA
x 10
Contact:

Post by DanielSefton »

1) This isn't the right forum - the recruitment forum is for recruiting team members to serious Ogre projects.

2) If you already have the SDK downloaded, then all you want is the OctreeSceneManager. You don't need the source, you just need to link to the Plugin_OctreeSceneManager DLL and then follow the tutorial DasGurke linked to.

The DLL is already in the SDK. In fact, you don't even need to care where it is, all you need to add is this:

Code: Select all

mOgreRoot->loadPlugin("Plugin_OctreeSceneManager");

mSceneMgr = mRoot->createSceneManager("TerrainSceneManager");

mSceneMgr->setWorldGeometry("terrain.cfg");
Hey presto, you've got terrain.
Post Reply