[unpaid] IndieZen.org is looking for coders, artists...
Posted: Tue Dec 23, 2008 3:59 pm
IndieZen.org is looking for C++ coders, artists, game designers and level builders
If you would, take a look at IndieZen.org
Zen Open Source Software is free for personal, educational or commercial use. It is open source with no royalties or GNU-like "copyleft" restrictions.
The only restrictions are that you cannot remove the license (but you can add your own), you cannot remove the copyrights (but you can add your own if you contribute), and you cannot misrepresent the origins of the software. See the ZLib license for the exact text of the license.
Projects include:
Zen Core - threading, scripting, managed pointers, and plugin framework
Zen Engine - Game engine framework using the Core scripting and plugin framework. All major components are plugins with one or more implementations. ZOgre is our Ogre plugin and is the primary plugin we use for rendering and resource management.
Zen Enterprise - Enterprise SOA application server and enterprise service bus using the plugin system to load services and protocol adapters.
Zen Worlds - MMO / virtual worlds framework, adding additional capabilities to Zen Enterprise such as zone services, chat services, login services, etc.
Most of these projects are stable and fully functional but we still have more features we would like to add. We use a agile development methodology, using IRC for design meetings and general purpose discussions. We have a release plan for releasing new features every two months.
We're currently at version 0.3.0 with 0.5.0 being our milestone where we transition from alpha into beta.
We're always looking for more C++ coders... highly skilled or at least willing to learn. We have extremely high coding standards and we're not in a hurry... we're in this for the long haul and we prefer correctness over "quick and dirty" implementation. Ogre experience is a plus but not a requirement.
We also host a variety of other game projects using a variety of genres that are looking for artists, coders (mostly Lua scripting with light C++), level designers, and game designers... again, Ogre experience is a plus but not a requirement.
All of ZOSS is 100% open source created by volunteers and corporate sponsors.
The business model for the game projects vary; some are open source, some are commercial, but I don't think any pay anything outside of potential royalties / profit sharing.
If you are interested in contributing to any of these projects, feel free to post here or in our forums.
Thanks!
If you would, take a look at IndieZen.org
Zen Open Source Software is free for personal, educational or commercial use. It is open source with no royalties or GNU-like "copyleft" restrictions.
The only restrictions are that you cannot remove the license (but you can add your own), you cannot remove the copyrights (but you can add your own if you contribute), and you cannot misrepresent the origins of the software. See the ZLib license for the exact text of the license.
Projects include:
Zen Core - threading, scripting, managed pointers, and plugin framework
Zen Engine - Game engine framework using the Core scripting and plugin framework. All major components are plugins with one or more implementations. ZOgre is our Ogre plugin and is the primary plugin we use for rendering and resource management.
Zen Enterprise - Enterprise SOA application server and enterprise service bus using the plugin system to load services and protocol adapters.
Zen Worlds - MMO / virtual worlds framework, adding additional capabilities to Zen Enterprise such as zone services, chat services, login services, etc.
Most of these projects are stable and fully functional but we still have more features we would like to add. We use a agile development methodology, using IRC for design meetings and general purpose discussions. We have a release plan for releasing new features every two months.
We're currently at version 0.3.0 with 0.5.0 being our milestone where we transition from alpha into beta.
We're always looking for more C++ coders... highly skilled or at least willing to learn. We have extremely high coding standards and we're not in a hurry... we're in this for the long haul and we prefer correctness over "quick and dirty" implementation. Ogre experience is a plus but not a requirement.
We also host a variety of other game projects using a variety of genres that are looking for artists, coders (mostly Lua scripting with light C++), level designers, and game designers... again, Ogre experience is a plus but not a requirement.
All of ZOSS is 100% open source created by volunteers and corporate sponsors.
The business model for the game projects vary; some are open source, some are commercial, but I don't think any pay anything outside of potential royalties / profit sharing.
If you are interested in contributing to any of these projects, feel free to post here or in our forums.
Thanks!