SLI Question
Posted: Sun Feb 15, 2009 2:52 pm
Basicly, I currently have an 8800GTS640 (g80). I've been looking on e bay, And i can get a second one for about £30 nowadays.
1. Is it worth it? According to toms hardware i will see about a 30 - 45% increase in performance in gaming. However, my trustworthyness in them was broken when i also saw that Oblivion runs at 58fps on the g80 320MB, but only at 53fps on the g80 640MB. Personally i think that must be untrue, As they are both exactly the same cards in terms of clock etc, Except one has more memory. So if anything mine should be faster
2. I purchased the BFG OC'ed version of the card (to 550MHZ core instead of 500). Will i now have to get the exact same OC'ed version of the card for it to work? Or does it only have to be the same chipset and manufacture (BFG + G80)?
As currently all games apart from crysis (of course) will run on highest settings at 1280x1024 x4 antialiasing - Which is good enough for me. However, A new gpu would bring more advantages in development terms. The current game in working on will rely heavily on the Physx engine (If physics setting turned on high), And i need a system to test it on. With an extra card, I could set it to be a dedicated physx card. Also does the ogre render support sli?
Cheers
Scratchy
1. Is it worth it? According to toms hardware i will see about a 30 - 45% increase in performance in gaming. However, my trustworthyness in them was broken when i also saw that Oblivion runs at 58fps on the g80 320MB, but only at 53fps on the g80 640MB. Personally i think that must be untrue, As they are both exactly the same cards in terms of clock etc, Except one has more memory. So if anything mine should be faster
2. I purchased the BFG OC'ed version of the card (to 550MHZ core instead of 500). Will i now have to get the exact same OC'ed version of the card for it to work? Or does it only have to be the same chipset and manufacture (BFG + G80)?
As currently all games apart from crysis (of course) will run on highest settings at 1280x1024 x4 antialiasing - Which is good enough for me. However, A new gpu would bring more advantages in development terms. The current game in working on will rely heavily on the Physx engine (If physics setting turned on high), And i need a system to test it on. With an extra card, I could set it to be a dedicated physx card. Also does the ogre render support sli?
Cheers
Scratchy