Love the lua option. I haven't messed with lua before, but now looks like a good time to start.

If I add an option to load plugins, would you like that in a patch?
im not sure about this. I havent used terrain in any games I made since I have done this editor1) do you pan to support some paging for the terrain/ world?
2) i had some error when creating the terrain without filling all the fields. If you plan on supporting this I could log a bug or something.
- Integration with the new Terrain Manager (1.7)
It Should be possible to create geometries like spheres, boxes, etc. These geometries are created from functions like union, intersection, etc
It Should be possible to position entities according to other entities and the grid
It Should be possible to group entities by a common node.
It Should be possible to select more than one entity.
It Should be possible to undo one or more times.
It Should be possible to hide, show or group entities by layers.
Add physics to the editor.
Programming through logic blocks.
Panels for Shaders and Material edition.
4 panel view.
Migration to QT or wxwidgets (multiplatform)
not in the public version, on SVN has some draft code to load the _new_ terrain scene managerIt's looking like the Editable Terrain Manager I thought when watching the video.
If I understood right by some posts you do use ETM.
Is it available to use created scenes also by other scene managers?
It has no support for the old oneFor my application I use the Terrain Scene Manager. I know it's a little bit old and others have interesting advantages, but for my case it's still working well. Can I load scenes from it?
its a custom one, but i have worked ona dotscene loader. There is a loader sample code for the custom cormat on SVNWhat is the scene format you use?
dotScene or COLLADA or something else?
When this project was started Ogitor didnt exist, so there should be opints where both overlap, etc. Ego game editor, has built in support for some addons like Hydrax, Caelum, PagedGeometry and ETM.Is there a main difference to Ogitor?
I mean in there a different main focus or is it "just" an other editor?
As far as I know currently the Mogre has no support of the new scene manager.dudeabot wrote:SVN has some draft code to load the _new_ terrain scene manager
[...]
It has no support for the old one
Your editor only can load dotScene files. Saving to dotScene file isn't possible. It this right?dudeabot wrote:its a custom one, but i have worked ona dotscene loader. There is a loader sample code for the custom cormat on SVN
Somehow I'm sad to see that the power of developers are splitted to similar, but different projects. For example the 3 scene editors. Nice would be when all its developers would work on one common project. On the other side I know that the world is not so idealdudeabot wrote:When this project was started Ogitor didnt exist, so there should be opints where both overlap, etc. Ego game editor, has built in support for some addons like Hydrax, Caelum, PagedGeometry and ETM.
Please add this URL also to your first post (you can edit it).dudeabot wrote:version 1.0 released! http://sourceforge.net/projects/egogameeditor/
I dont follow Mogre, but it looks a very interesting project, should be very easy to make editors using itBeauty wrote: As far as I know currently the Mogre has no support of the new scene manager.
I was inactive for some months - maybe now it's available?
Also I remember an older discussion where sinbad told me that he implement not a scene manager. He "just" would add new functions, which support to create an own scene manager. Ok, I should search in the forum for the current state of the Ogre core development (mostly I'm just active in the Mogre section).
Would it be possible to use my terrain data (height map + texture) also with the new scene manager?
exactlyYour editor only can load dotScene files. Saving to dotScene file isn't possible. It this right?
(Nice would be when different editors would use the same format. Now the user has to chose one and can't combine the power of different editors. But I know - for editor developers it's more easy to use an own format. It fits best to the own needs.)
You wrote you offer a scene loader. I suppose you mean a loader for Ogre application which can load the proprietary editor format.
thats true.. if ogitor did exist at time we probably wouldnt have started this one, i believe the "scene editing" reality for ogre now has changed, for better, many solutions popping out on forum and its always nice to see new ideas coming in. But for sure im proud what the project turned into, and it helped me a lot already, and then i released the source code hoping it will be useful for other people as wellSomehow I'm sad to see that the power of developers are splitted to similar, but different projects. For example the 3 scene editors. Nice would be when all its developers would work on one common project. On the other side I know that the world is not so ideal
its already there =)version 1.0 released! http://sourceforge.net/projects/egogameeditor/
User boyamer announced to wrap the new terrain manager for use with Mogre.Beauty wrote:As far as I know currently the Mogre has no support of the new scene manager.dudeabot wrote:SVN has some draft code to load the _new_ terrain scene manager
[...]
It has no support for the old one