Code: Select all
21:19:13: Creating resource group General
21:19:13: Creating resource group Internal
21:19:13: Creating resource group Autodetect
21:19:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:19:13: Registering ResourceManager for type Material
21:19:13: Registering ResourceManager for type Mesh
21:19:13: Registering ResourceManager for type Skeleton
21:19:13: MovableObjectFactory for type 'ParticleSystem' registered.
21:19:13: OverlayElementFactory for type Panel registered.
21:19:13: OverlayElementFactory for type BorderPanel registered.
21:19:13: OverlayElementFactory for type TextArea registered.
21:19:13: Registering ResourceManager for type Font
21:19:13: ArchiveFactory for archive type FileSystem registered.
21:19:13: ArchiveFactory for archive type Zip registered.
21:19:13: DDS codec registering
21:19:13: FreeImage version: 3.13.1
21:19:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:19:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:19:13: Registering ResourceManager for type HighLevelGpuProgram
21:19:13: Registering ResourceManager for type Compositor
21:19:13: MovableObjectFactory for type 'Entity' registered.
21:19:13: MovableObjectFactory for type 'Light' registered.
21:19:13: MovableObjectFactory for type 'BillboardSet' registered.
21:19:13: MovableObjectFactory for type 'ManualObject' registered.
21:19:13: MovableObjectFactory for type 'BillboardChain' registered.
21:19:13: MovableObjectFactory for type 'RibbonTrail' registered.
21:19:13: Loading library .\RenderSystem_Direct3D9
21:19:13: Installing plugin: D3D9 RenderSystem
21:19:13: D3D9 : Direct3D9 Rendering Subsystem created.
21:19:13: D3D9: Driver Detection Starts
21:19:13: D3D9: Driver Detection Ends
21:19:13: Plugin successfully installed
21:19:13: Loading library .\RenderSystem_GL
21:19:13: Installing plugin: GL RenderSystem
21:19:13: OpenGL Rendering Subsystem created.
21:19:13: Plugin successfully installed
21:19:13: Loading library .\Plugin_ParticleFX
21:19:13: Installing plugin: ParticleFX
21:19:13: Particle Emitter Type 'Point' registered
21:19:13: Particle Emitter Type 'Box' registered
21:19:13: Particle Emitter Type 'Ellipsoid' registered
21:19:13: Particle Emitter Type 'Cylinder' registered
21:19:13: Particle Emitter Type 'Ring' registered
21:19:13: Particle Emitter Type 'HollowEllipsoid' registered
21:19:13: Particle Affector Type 'LinearForce' registered
21:19:13: Particle Affector Type 'ColourFader' registered
21:19:13: Particle Affector Type 'ColourFader2' registered
21:19:13: Particle Affector Type 'ColourImage' registered
21:19:13: Particle Affector Type 'ColourInterpolator' registered
21:19:13: Particle Affector Type 'Scaler' registered
21:19:13: Particle Affector Type 'Rotator' registered
21:19:13: Particle Affector Type 'DirectionRandomiser' registered
21:19:13: Particle Affector Type 'DeflectorPlane' registered
21:19:13: Plugin successfully installed
21:19:13: Loading library .\Plugin_BSPSceneManager
21:19:13: Installing plugin: BSP Scene Manager
21:19:13: Plugin successfully installed
21:19:13: Loading library .\Plugin_CgProgramManager
21:19:13: Installing plugin: Cg Program Manager
21:19:14: Plugin successfully installed
21:19:14: Loading library .\Plugin_PCZSceneManager
21:19:14: Installing plugin: Portal Connected Zone Scene Manager
21:19:14: PCZone Factory Type 'ZoneType_Default' registered
21:19:14: Plugin successfully installed
21:19:14: Loading library .\Plugin_OctreeZone
21:19:14: Installing plugin: Octree Zone Factory
21:19:14: Plugin successfully installed
21:19:14: Loading library .\Plugin_OctreeSceneManager
21:19:14: Installing plugin: Octree & Terrain Scene Manager
21:19:14: Plugin successfully installed
21:19:14: *-*-* OGRE Initialising
21:19:14: *-*-* Version 1.7.2 (Cthugha)
21:19:14: Added resource location 'media' of type 'FileSystem' to resource group 'General'
21:19:14: Added resource location 'ifc' of type 'FileSystem' to resource group 'General'
21:19:14: Added resource location 'media/texture' of type 'FileSystem' to resource group 'General'
21:19:14: Creating resource group Hydrax
21:19:14: Added resource location 'media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
21:19:14: Creating resource group SkyX
21:19:14: Added resource location 'media/SkyX' of type 'FileSystem' to resource group 'SkyX'
21:19:14: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
21:19:14: D3D9 : RenderSystem Option: FSAA = 0
21:19:14: D3D9 : RenderSystem Option: Floating-point mode = Fastest
21:19:14: D3D9 : RenderSystem Option: Full Screen = Yes
21:19:14: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Mobility Radeon HD 5470
21:19:14: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
21:19:14: D3D9 : RenderSystem Option: VSync = No
21:19:14: D3D9 : RenderSystem Option: VSync Interval = 1
21:19:14: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
21:19:14: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
21:19:15: CPU Identifier & Features
21:19:15: -------------------------
21:19:15: * CPU ID: AuthenticAMD: AMD Athlon(tm) II P340 Dual-Core Processor
21:19:15: * SSE: yes
21:19:15: * SSE2: yes
21:19:15: * SSE3: yes
21:19:15: * MMX: yes
21:19:15: * MMXEXT: yes
21:19:15: * 3DNOW: yes
21:19:15: * 3DNOWEXT: yes
21:19:15: * CMOV: yes
21:19:15: * TSC: yes
21:19:15: * FPU: yes
21:19:15: * PRO: yes
21:19:15: * HT: no
21:19:15: -------------------------
21:19:15: *** Starting Win32GL Subsystem ***
21:19:15: GLRenderSystem::_createRenderWindow "BCClient Render Window", 1366x768 fullscreen miscParams: FSAA=4 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=true vsyncInterval=1
21:19:15: Created Win32Window 'BCClient Render Window' : 1366x768, 32bpp
21:19:15: GL_VERSION = 3.2.9712 Compatibility Profile Context
21:19:15: GL_VENDOR = ATI Technologies Inc.
21:19:15: GL_RENDERER = ATI Mobility Radeon HD 5470
21:19:15: GL_EXTENSIONS = GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_atomic_counters GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:19:15: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
21:19:15: ***************************
21:19:15: *** GL Renderer Started ***
21:19:15: ***************************
21:19:15: Registering ResourceManager for type GpuProgram
21:19:15: GLSL support detected
21:19:15: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
21:19:15: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
21:19:15: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
21:19:15: RenderSystem capabilities
21:19:15: -------------------------
21:19:15: RenderSystem Name: OpenGL Rendering Subsystem
21:19:15: GPU Vendor: ati
21:19:15: Device Name: ATI Mobility Radeon HD 5470
21:19:15: Driver Version: 3.2.9712.0
21:19:15: * Fixed function pipeline: yes
21:19:15: * Hardware generation of mipmaps: yes
21:19:15: * Texture blending: yes
21:19:15: * Anisotropic texture filtering: yes
21:19:15: * Dot product texture operation: yes
21:19:15: * Cube mapping: yes
21:19:15: * Hardware stencil buffer: yes
21:19:15: - Stencil depth: 8
21:19:15: - Two sided stencil support: yes
21:19:15: - Wrap stencil values: yes
21:19:15: * Hardware vertex / index buffers: yes
21:19:15: * Vertex programs: yes
21:19:15: * Number of floating-point constants for vertex programs: 512
21:19:15: * Number of integer constants for vertex programs: 0
21:19:15: * Number of boolean constants for vertex programs: 0
21:19:15: * Fragment programs: yes
21:19:15: * Number of floating-point constants for fragment programs: 512
21:19:15: * Number of integer constants for fragment programs: 0
21:19:15: * Number of boolean constants for fragment programs: 0
21:19:15: * Geometry programs: yes
21:19:15: * Number of floating-point constants for geometry programs: 512
21:19:15: * Number of integer constants for geometry programs: 0
21:19:15: * Number of boolean constants for geometry programs: 0
21:19:15: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
21:19:15: * Texture Compression: yes
21:19:15: - DXT: yes
21:19:15: - VTC: no
21:19:15: - PVRTC: no
21:19:15: * Scissor Rectangle: yes
21:19:15: * Hardware Occlusion Query: yes
21:19:15: * User clip planes: yes
21:19:15: * VET_UBYTE4 vertex element type: yes
21:19:15: * Infinite far plane projection: yes
21:19:15: * Hardware render-to-texture: yes
21:19:15: * Floating point textures: yes
21:19:15: * Non-power-of-two textures: yes
21:19:15: * Volume textures: yes
21:19:15: * Multiple Render Targets: 8
21:19:15: - With different bit depths: yes
21:19:15: * Point Sprites: yes
21:19:15: * Extended point parameters: yes
21:19:15: * Max Point Size: 8192
21:19:15: * Vertex texture fetch: yes
21:19:15: * Number of world matrices: 0
21:19:15: * Number of texture units: 16
21:19:15: * Stencil buffer depth: 8
21:19:15: * Number of vertex blend matrices: 0
21:19:15: - Max vertex textures: 16
21:19:15: - Vertex textures shared: yes
21:19:15: * Render to Vertex Buffer : no
21:19:15: * GL 1.5 without VBO workaround: no
21:19:15: * Frame Buffer objects: yes
21:19:15: * Frame Buffer objects (ARB extension): no
21:19:15: * Frame Buffer objects (ATI extension): no
21:19:15: * PBuffer support: yes
21:19:15: * GL 1.5 without HW-occlusion workaround: no
21:19:15: Registering ResourceManager for type Texture
21:19:15: Using FSAA from GL_ARB_multisample extension.
21:19:15: DefaultWorkQueue('Root') initialising on thread 00435CC8.
21:19:15: Particle Renderer Type 'billboard' registered
21:19:15: SceneManagerFactory for type 'BspSceneManager' registered.
21:19:15: Registering ResourceManager for type BspLevel
21:19:15: SceneManagerFactory for type 'PCZSceneManager' registered.
21:19:15: MovableObjectFactory for type 'PCZLight' registered.
21:19:15: MovableObjectFactory for type 'Portal' registered.
21:19:15: MovableObjectFactory for type 'AntiPortal' registered.
21:19:15: PCZone Factory Type 'ZoneType_Octree' registered
21:19:15: PCZone Factory Type 'ZoneType_Terrain' registered
21:19:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
21:19:15: SceneManagerFactory for type 'TerrainSceneManager' registered.
21:19:15: TerrainSceneManager: Registered a new PageSource for type Heightmap
21:19:15: Parsing scripts for resource group Autodetect
21:19:15: Finished parsing scripts for resource group Autodetect
21:19:15: Parsing scripts for resource group General
21:19:15: Finished parsing scripts for resource group General
21:19:15: Parsing scripts for resource group Hydrax
21:19:15: Finished parsing scripts for resource group Hydrax
21:19:15: Parsing scripts for resource group Internal
21:19:15: Finished parsing scripts for resource group Internal
21:19:15: Parsing scripts for resource group SkyX
21:19:15: Parsing script SkyX.material
21:19:15: Parsing script SkyXw.material
21:19:15: Finished parsing scripts for resource group SkyX
21:19:15: *** Initializing OIS ***
21:19:15: DefaultWorkQueue('Root')::WorkerFunc - thread 00449718 starting.
21:19:15: DefaultWorkQueue('Root')::WorkerFunc - thread 004496E8 starting.
21:19:16: Texture: core.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
21:19:16: Texture: bc_core.png: Loading 1 faces(PF_A8R8G8B8,1280x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1280x1024x1.
21:19:16: Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
21:19:16: Texture: bc_interface.png: Loading 1 faces(PF_SHORT_RGBA,1280x1024x1) with hardware generated mipmaps from Image. Internal format is PF_SHORT_RGBA,1280x1024x1.
21:19:16: Texture: medal.png: Loading 1 faces(PF_A8R8G8B8,132x133x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x133x1.
21:19:16: Terrain created; size=4097 minBatch=33 maxBatch=65 treeDepth=7 lodLevels=8 leafLods=2
21:19:28: [Hydrax] Hydrax created.
21:19:28: [Hydrax] HydraxDemo.hdx loaded.
21:19:28: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
21:19:33: DefaultWorkQueue('Root') shutting down on thread 00435CC8.
21:19:33: DefaultWorkQueue('Root')::WorkerFunc - thread 00449718 stopped.
21:19:33: DefaultWorkQueue('Root')::WorkerFunc - thread 004496E8 stopped.
21:19:33: PCZone Factory Type 'ZoneType_Octree' unregistered
21:19:33: PCZone Factory Type 'ZoneType_Terrain' unregistered
21:19:33: Unregistering ResourceManager for type BspLevel
21:19:33: *-*-* OGRE Shutdown
21:19:33: Unregistering ResourceManager for type Compositor
21:19:33: Unregistering ResourceManager for type Font
21:19:33: Unregistering ResourceManager for type Skeleton
21:19:33: Unregistering ResourceManager for type Mesh
21:19:33: Unregistering ResourceManager for type HighLevelGpuProgram
21:19:33: Uninstalling plugin: Octree & Terrain Scene Manager
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_OctreeSceneManager
21:19:33: Uninstalling plugin: Octree Zone Factory
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_OctreeZone
21:19:33: Uninstalling plugin: Portal Connected Zone Scene Manager
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_PCZSceneManager
21:19:33: Uninstalling plugin: Cg Program Manager
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_CgProgramManager
21:19:33: Uninstalling plugin: BSP Scene Manager
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_BSPSceneManager
21:19:33: Uninstalling plugin: ParticleFX
21:19:33: Plugin successfully uninstalled
21:19:33: Unloading library .\Plugin_ParticleFX
21:19:33: Uninstalling plugin: GL RenderSystem
21:19:34: Unregistering ResourceManager for type GpuProgram
21:19:34: *** Stopping Win32GL Subsystem ***
21:19:34: Unregistering ResourceManager for type Texture
21:19:34: Plugin successfully uninstalled
21:19:34: Unloading library .\RenderSystem_GL
21:19:34: Uninstalling plugin: D3D9 RenderSystem
21:19:34: D3D9 : Shutting down cleanly.
21:19:34: D3D9 : Direct3D9 Rendering Subsystem destroyed.
21:19:34: Plugin successfully uninstalled
21:19:34: Unloading library .\RenderSystem_Direct3D9
21:19:34: Unregistering ResourceManager for type Material
and variables mScenemgr and mCamera are passed by function init from main, are not shared inside skyx and hydrax class so if i try to add the 2 lines