SkyX plugin [SkyX 0.1 released! - Page 1]

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
uzik
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by uzik »

Glad to see your work! Thanks :)
---A dream doesn't become reality through magic; it takes sweat, determination and hard work.
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Sargo Darya
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Sargo Darya »

Hey Xavyiy awesome work so far. Take a look at this, maybe you could do it like that:

http://www.metacafe.com/watch/2189722/t ... ow_motion/

and

[youtube]5_eI0yEG1J0[/youtube]


Keep it up dude, you rock.
Last edited by spacegaier on Thu Aug 11, 2011 11:57 pm, edited 1 time in total.
Reason: inlined video
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Xavyiy
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Xavyiy »

Yes, during the development I've taken that first video as reference :P

Maybe in 'fast-time' it can looks different, but you can see that in very slow motion the movement is almost the same than in the video (Check the last ray, at the second 47) =)
Edit: The "only" difference is that in real thunderstorms the "children rays" seem to fade before the big flash(when the path is created between the cloud and the ground), in my simulation I highlight these little children rays to get a better visual result..., anyway, I'll try to make that parametrizable(this way the user is going to be able to decide the behaviour) and set as default the better visual configuration for SkyX.

One time I'll have implemented it in SkyX, I'll work on good colours for the rays, but that really depends of the thunderstorm... sometimes you can see almost orange rays and other times almost blue ones! =)
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amigoface
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by amigoface »

hi,

how to make the skyX library affect the date time of the entire scene : terrain, meshes, ... etc to get a date time cycle scene ?

just by changing the date/time of the skyx Component
AlexSawczuk
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by AlexSawczuk »

amigoface wrote:hi,

how to make the skyX library affect the date time of the entire scene : terrain, meshes, ... etc to get a date time cycle scene ?

just by changing the date/time of the skyx Component
Someone posted in this thread I think how to do this. It was in this thread or somewhere on these forums - use the search button!

Has anyone found a fix for the stencil shadows? Do you thinking editing the skyx source so the created sky meshes don't receive shadows might fix it? Edit: Looking at the material I'd guess not?
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amigoface
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by amigoface »

ok another one :)

first picture without Fog
Image

and with the fog
Image

please can some one have an idea on how to get the fog working correctly with skyx

i really want to use skyx for it's volumletric clouds system and the fog is a key feature in my app

Xavyiy are you here ?!
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nevarim
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by nevarim »

news about skyx latest release? :D
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
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Stinkfist
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Stinkfist »

amigoface wrote:ok another one :)

first picture without Fog
Image

and with the fog
Image

please can some one have an idea on how to get the fog working correctly with skyx

i really want to use skyx for it's volumletric clouds system and the fog is a key feature in my app

Xavyiy are you here ?!
The easiest solution is to add "fog_override true none" to every pass in every material in SkyX.material.
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amigoface
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by amigoface »

hi Stinkfist,

thanks for the response but unfortunally it dosen't work :(

like you suggested i have added "fog_override true none" in evrey pass of skyx.material in the ogitor but without success

any help is welcome
advicecat
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by advicecat »

Hi guys,

Just wrote the post asking how to run SkyX on linux, but little distracted, googled a little, and now SkyX works!
To solve this I take glsl shaders from http://ppa.launchpad.net/sonsilentsea-t ... 1-3.tar.gz

So, SkyX looks awesome! Thanks for great work!
Stinkfist
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Stinkfist »

@amigoface

Weird. Worked fine for me in my app.
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amigoface
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by amigoface »

just to be sure

Code: Select all

fog_override true none
this is the exact line that i have to add to every skyx.material pass ?


what version of ogre/skyx are you using ?
Stinkfist
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Stinkfist »

Yes, "fog_override true none". I've put it after each "lighting off" line, lines 183, 381, 449, 516, 575, and 687. Ogre 1.7.3, SkyX 0.1. However, I must add that the fog color still affects on regular clouds, but least the clouds are visible.
advicecat
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by advicecat »

When adding volumetric clouds to SkyX, my framerate drops to 40 fps (even 20 fps, when look up, directly on the clouds). Is it normal?
Linux, GF 8500 GT, 270.41.06-0ubuntu1, nothing but SkyX on the scene.
JackTheRipper
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by JackTheRipper »

Hello, I'm new here, from China.What you did is Awesome,I'm very interested to see how it works,but I can't understand the code,how you build the sky,the clouds.So, Would you do me a favour to give me some explanation, or tell me where I can get something principle.Thank you :D
Valentin Perrelle
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Valentin Perrelle »

Hello,

I am using a non-orthodox coordinate system where z goes to the sky instead of y. Is there a way to tell SkyX to rotate his origin ?
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Xavyiy
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Xavyiy »

There is a Z-up fork of the 3.1 version I did a year ago for a client, here is the download link: http://modclub.rigsofrods.com/xavi/SkyX ... .1_ZUp.rar :)

Xavier
Valentin Perrelle
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Re: SkyX plugin [SkyX 0.1 released! - Page 1]

Post by Valentin Perrelle »

I just realized... that's what "z-up fork" meant ! :D I've seen it on your website, but never understood what it was. Thank you very much !