i want to port my Mogre project to Ogre 1.6 and C++.
As GUI for my tools i want to use wxWidget, but its hart to get started.
How to make Ogre render in a wxWidget Window (frame)?
Theres a tutorial telling you how to get wxWidget's and Ogre 1.2 to work.
Is that tutorial outdated or does it work for Ogre1.6 too?
In Mogre basicly all i have to do is to give the control handle to Ogre as string.
misc["externalWindowHandle"] = Handle.ToString();
How does it work with wxWidgets?
Any other examples around which could tell me how to render in a wxWidget frame?
Any help or clues of how to get started would be more then welcome
