Torchlight

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Kerion
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Re: Torchlight

Post by Kerion »

boyamer wrote:I've test it out but no support on Windows 7,Ogre itself works on 7 but Torchlight not,that sucks :(
Works fine in Windows 7. Like Chance, I'm running Windows 7 64-bit (Pro), and I have no issues running Torchlight.
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AshMcConnell
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Re: Torchlight

Post by AshMcConnell »

Works in 32bit Windows 7 too
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Re: Torchlight

Post by Rambus »

I can also confirm it runs on windows 72 (32 bit pro) on old hardware (clunker laptop with shared video mem).
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Re: Torchlight

Post by jacmoe »

Rambus wrote:I can also confirm it runs on windows 72
OMG - a time-traveller! :D
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bibiteinfo
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Re: Torchlight

Post by bibiteinfo »

I've bought the game and it's really fun!!! Having a lan co-op mode would have made it a perfect game!
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Re: Torchlight

Post by Rambus »

jacmoe wrote:
Rambus wrote:I can also confirm it runs on windows 72
OMG - a time-traveller! :D
It's still no windows XP.
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romulo
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Re: Torchlight

Post by romulo »

It also works on crossover games. Im currently a crossover advocate and the game runs really smooth (even on max settings) on here =]
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jacmoe
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Re: Torchlight

Post by jacmoe »

Rambus wrote:
jacmoe wrote:
Rambus wrote:I can also confirm it runs on windows 72
OMG - a time-traveller! :D
It's still no windows XP.
I meant: it is a matter of long, long time before Windows Seventy-Two goes Gold. :)
Personally, I really hope Windows would be long gone by then. :wink:

Awfully off-topic - sorry.
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Re: Torchlight

Post by Rambus »

Woops my dry humor went unnoticed!

I'm indeed a time traveler, but much like Vista failed to replace XP, so has 'Windows Seventy Two'.

Now that I have explained my own joke (noticing no one laughing) I'll stop derailing this thread :)
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Re: Torchlight

Post by jacmoe »

:D

I guess I am slightly bored right now because I just started my Kubuntu upgrade - what a mistake: How can I play Torchlight now? 2 days and 16 hours remaining.. :(
Should I hi-jack my neighbours PC ? :twisted:
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Re: Torchlight

Post by jacmoe »

The average user rating for Torchlight is 9.2 (out of 10) - looks like the gamers like it! :)
RPGamer 90
Cheat Code Central 88
Game Informer 88
GameSpot 80

Pretty good going so far, I think. :)
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spacegaier
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Re: Torchlight

Post by spacegaier »

And currently it is listed on the third place in the Steam Topseller list :)

An awesome overall performance in every way :D
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Re: Torchlight

Post by Kerion »

Especially when you consider that Borderlands also released for the PC the same day as Torchlight (and a week before on consoles).
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LiMuBei
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Re: Torchlight

Post by LiMuBei »

Bought it yesterday too after completing the demo. The game totally rocks!
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smernesto
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Re: Torchlight

Post by smernesto »

Hello.

How do you use OGRE with C#, did you use MOGRE or did you create your own wrapper?.
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Re: Torchlight

Post by Kerion »

smernesto wrote:Hello.

How do you use OGRE with C#, did you use MOGRE or did you create your own wrapper?.
They didn't use C#? Looking at the Torchlight directory, it's all basic OGRE files, and the Torchlight.exe isn't a .NET assembly (I just checked). Unless you mean in the editor, but I haven't gotten my hands on that yet, so I have no idea what it was written in.
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joew
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Re: Torchlight

Post by joew »

I believe he means the editor as earlier in the thread Travis stated that TorchED was built in C#
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smernesto
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Re: Torchlight

Post by smernesto »

Yes, I want to know how they used C# and ogre in the Editor, and maybe what are the reasons for that choise.
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Re: Torchlight

Post by jacmoe »

It's an extremely common choice, Smernesto :)
People have done this with Ogre [s]lots of[/s] many times.
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Re: Torchlight

Post by smernesto »

Yes, I use C# in my editor also.
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spacegaier
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Re: Torchlight

Post by spacegaier »

smernesto wrote:Yes, I use C# in my editor also.
Why? I started a new thread on this question, in order to not hijack the Torchlight one here. This one should stay focused on its original purpose: Informing us about a great game :) .
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aerique
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Re: Torchlight

Post by aerique »

Since I'm writing an Ogre wrapper for CL this is a question I've been curious about: How much of Ogre does Torchlight use?

A bit of a generic question that can be answered in several ways but I'm curious in a list of all the Ogre classes and their methods being used for a game of this magnitude.
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Re: Torchlight

Post by Praetor »

It is possible they exposed their higher-level engine functionality to the editor and not raw Ogre classes. In fact, that's what I would do if I had an engine built out of Ogre and needed to put an editor on top of it. I would rather expose the high-level functionality than individual libraries underneath.
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aerique
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Re: Torchlight

Post by aerique »

Well at some point they still have to make the calls to Ogre. I'm curious about those calls.
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Re: Torchlight

Post by blaenk »

I'm also interested in how exactly the editor interface with Ogre. I mean, I imagine there was a wrapper that was created? Any info that you can provide? Thanks I appreciate it :)