Release - we'll be releasing a single-player this year, followed up with an MMO later on -
UI - Actually, we're using a combination of CEGUI and 3d meshes for our UI
We licensed Particle Universe and are using a heavily modified version of that for our particle systems
We stuck with fixed-function all the way, no shaders, to make sure we could properly support our minspec.
Already answered.
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The saddest part about Hellgate:London and Flagship kicking the bucket was the loss of Mythos. That game had quite enormous potential, and I'm really it's being resurrected (well, more like reincarnated)! The screenshots look awesome, looking forward to more detail in this game!
good luck with this project, i hope the goal fixed (single player at first time) will be an easy target for you after that hard project you have done (Hellgate)
btw i also think diablo and diablo 2 are one of the most fun games ever in its genre.... i spent tons of hours at night playing it until sunrise lol hahahahaha
We just finished showing at E3, and got some nice press. We made sure to mention Ogre3D to all of the media that came by, talked about how it had made our development very simple and how pleased we were with it, and that it was also going to be key to the moddability of our game with the wealth of exporters available. Thanks again for the great engine - hopefully some of the press is to your advantage!
Boah... the screen shots were already stunning and impressive, but seeing this heavy action in motion is even better! Really great stuff!
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Wow, totally awesome to see it in motion. It's a shame the video has such a low frame rate (the video, not the game!), but even with that it looks great.
Here's a 1080p trailer for it - should be a little nicer.
Still wasn't a fantastic capture setup - at the high res, it impacts framerate, so it generally runs smoother than this, but it's all we could scrape together in time for E3