Ideas / Feedback for an AdvancedOgreFramework

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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spacegaier
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by spacegaier »

I'm not too sure about this feature. Doesn't totally fit in as it is kind of overkill, but I'm looking forward to hear other opinions to convince me on this one.
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boyamer
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by boyamer »

I'm tuned :)
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spacegaier
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by spacegaier »

Okay, good news. I have a first version (perhaps it is even the finsihed one). Looks quite nice in my eyes.

I will now start to put it on the wiki, which will need some time as the whole thing has become a lot bigger as the first framework, needing more explanation this time. And yet, sa long as it hasn't been reviewed by Ogre experts, using is on your own risk.

Scene reloading is not in (and probably won't). Will do that perhaps as an extra article.

@jacmoe: The buffered / unbuffered chat stuff is in, but without ever telling OIS to change anything. Curious what you think of it...

PS: Will post here again, when wiki is done and create an new thread to discuss my work and offer help in case of problems as there is for the first framework.
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by boyamer »

Can't wait to try it out :)
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spacegaier
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by spacegaier »

Unfortunately, you and all the others already keen on it, have to wait until tomorrow. I'm totally tired now, I mean really tired, so I won't be able to finish it right now, but I'll be back on it tomorrow morning.

So stay tuned for some more hours :wink:
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Re: Ideas / Feedback for an AdvancedOgreFramework

Post by spacegaier »

Okay, it is done. From now on, please use this thread.

@mod / admin: Please lock here.
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