ROAM Planet rendering
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- Orc
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Re: ROAM Planet rendering
G'day guys,
CLOUDS AGAIN !!, Here's what they look like at the moment from the ground ....
The clouds are lit mainly by density lighting, but they do go dark at night, and as the sun goes higher in the sky, the rim lighting stays but the thicker stuff does darken properly.
Alex
CLOUDS AGAIN !!, Here's what they look like at the moment from the ground ....
The clouds are lit mainly by density lighting, but they do go dark at night, and as the sun goes higher in the sky, the rim lighting stays but the thicker stuff does darken properly.
Alex
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- Kobold
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Re: ROAM Planet rendering
it tooks a long for the message to be validated and meanwhile people went discussing something, so i requote the above comment because its important for me to have an anwser.UT2007 wrote:Hi,
Your webpage has been suspended, "Error loading page. Please contact the support team. " and link redirect to "http://www.titaniumarts.com.au/cgi-sys/suspendedpage...."
I am sure community can contribute somehow, could you please share the codes please ? Or do you plan it to be a christmas gift
Regards
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- Halfling
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Re: ROAM Planet rendering
Those clouds are actually quite photo realistic!DavlexDesign wrote:CLOUDS AGAIN !!
But... They are so realistic that the texture on the planet looks very artificial in comparison. That of course is a good thing in this case
Great work.
"It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away"
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- Greenskin
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Re: ROAM Planet rendering
We were aware of this a day ago and we were pushing our new site online at the time and had hoped to have it up in time...
But it is up now!
Aussie Genesis
Lots of new information to digest methinks
But it is up now!
Aussie Genesis
Lots of new information to digest methinks
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- Orc
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Re: ROAM Planet rendering
G'day guys,
anyway, we have a new site up and running now (thanks to sovaka), link is at the bottom of the signatures, or in sovaka's last post.
Alex
Thank's mate, I still have a long way to go on these, I have to do some serious culling for these to work nicely in my eyes, as you can see in that screen shot, I've dipped below 200 fps, that's not good for me, so I will fix that shortly. I have a couple of tricks I'm going to try, to see if I can cheapen this effect a whole lot, while keeping the visuals looking nice, if I can't, then into the scrap heap they go, and I have to rethink my strategy for them. The problem I think is that my clouds are way too thick, some are up to 6km high, maybe that's the problem. I tell you what though, they have opened up a new way of me populating the terrain with grass and distant forest media though.palaslet wrote:They are so realistic that the texture on the planet looks very artificial in comparison
anyway, we have a new site up and running now (thanks to sovaka), link is at the bottom of the signatures, or in sovaka's last post.
Alex
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- Kobold
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Re: ROAM Planet rendering
whaou ! very nice and good website ! congratulation ..... however still no source downloadSovaka wrote:We were aware of this a day ago and we were pushing our new site online at the time and had hoped to have it up in time...
But it is up now!
Aussie Genesis
Lots of new information to digest methinks
Could you please make the current version of source downloadable ? or you plan to put it at december as christmas gift ?
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- Kobold
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Re: ROAM Planet rendering
I come to see right now what is your objective in the license page, i am very happy indeed because paying for your hard work will encourage you to go further. Just give affordable price for all kits :UT2007 wrote:whaou ! very nice and good website ! congratulation ..... however still no source downloadSovaka wrote:We were aware of this a day ago and we were pushing our new site online at the time and had hoped to have it up in time...
But it is up now!
Aussie Genesis
Lots of new information to digest methinks
Could you please make the current version of source downloadable ? or you plan to put it at december as christmas gift ?
Galaxy Engine
Planetary Engine
Terrain Engine
Flora Engine
Fauna Engine
Liquid Engine
I cant wait to pay for that release ! please give me an idea of when you will make it available ?
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- Greenskin
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Re: ROAM Planet rendering
We have no idea of pricing yet... But it will be fair and not be expensive for the Indie Dev
For the bigger houses tho? They can afford to pay a bit extra
We will also have bundles too... The more you get, the cheaper overall instead of buying individually as you need.
This will will hopefully solve two things;
#1 - Prevent the system from breaking as much with other 3rd party engines that aren't needed.
#2 - Sell the fact that it is a Galaxy engine... There is no downside in getting all them together and getting right into the main development cycle.
With our eventual tool set, you can still have box levels like Half Life 2, Call of Duty etc with our engine set. You just set a parameter for the square KM you want to take advantage of and the engine will single out that page and then use the surrounding pages as distant backdrop terrain.
There is a lot for us to discuss and work out before we can make any solid statements.
We are aiming to be the first open game dev out there when it comes to development process, finances and all that garb.
As we learn, you learn
For the bigger houses tho? They can afford to pay a bit extra
We will also have bundles too... The more you get, the cheaper overall instead of buying individually as you need.
This will will hopefully solve two things;
#1 - Prevent the system from breaking as much with other 3rd party engines that aren't needed.
#2 - Sell the fact that it is a Galaxy engine... There is no downside in getting all them together and getting right into the main development cycle.
With our eventual tool set, you can still have box levels like Half Life 2, Call of Duty etc with our engine set. You just set a parameter for the square KM you want to take advantage of and the engine will single out that page and then use the surrounding pages as distant backdrop terrain.
There is a lot for us to discuss and work out before we can make any solid statements.
We are aiming to be the first open game dev out there when it comes to development process, finances and all that garb.
As we learn, you learn
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- Kobold
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Re: ROAM Planet rendering
Sovaka wrote:We have no idea of pricing yet... But it will be fair and not be expensive for the Indie Dev
For the bigger houses tho? They can afford to pay a bit extra
We will also have bundles too... The more you get, the cheaper overall instead of buying individually as you need.
This will will hopefully solve two things;
#1 - Prevent the system from breaking as much with other 3rd party engines that aren't needed.
#2 - Sell the fact that it is a Galaxy engine... There is no downside in getting all them together and getting right into the main development cycle.
With our eventual tool set, you can still have box levels like Half Life 2, Call of Duty etc with our engine set. You just set a parameter for the square KM you want to take advantage of and the engine will single out that page and then use the surrounding pages as distant backdrop terrain.
There is a lot for us to discuss and work out before we can make any solid statements.
We are aiming to be the first open game dev out there when it comes to development process, finances and all that garb.
As we learn, you learn
hi,
i can see that my previous account(UT2007) is not working on the new website, i have to sign up again .... hope this will not forbid me to give help in the closed beta.
I see that a release is planed on jun 2011, wether is open or closed i really wish to be part of (who knows, it could convice me more to give a donation).
The way this project goes is realy near to what i think, so instead of reinvent the wheel my side i prefer to start from here and even help the overall engine to have some more.
Waiting for the jun-2011 release as said in the license page of your website....
Thanks and regards
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- Orc
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Re: ROAM Planet rendering
So based on the latest discussion about licensing I am guessing you guys aren't planning on offering any part of it for free any more like you guys had been talking about?
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Follow my Blog on Blogger - http://empiredevelopment.blogspot.com/
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- Orc
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Re: ROAM Planet rendering
G'day guys,
The whole idea for this thing is to get something out there that will hopefully give people the freedom to use their imagination, and have fun creating stuff that doesn't need a super computer to drive it, and 6 - 12 gigabytes to install it.
Don't loose heart, you will get your hands dirty with this thing in the end. Just be a little patient with us, we have allot to do still, to make this all happen.
Alex
That's not entirely correct (your guess), like I stated before, the terrain side of the engine mesh generation will be OPEN SOURCE, there is no way I could ask for money for that as it is based off of the ROAM algorithm, and that's been out in the waves for ages, albeit a slightly modified version, but still, it is based off of something that is free and already out there. As for some of the other nice bits, well, put it this way, it won't be a deal breaker for the indie community, we will support the indies right to the end, how else are we gonna get innovation into the gaming industry ?James Proctor wrote:So based on the latest discussion about licensing I am guessing you guys aren't planning on offering any part of it for free any more like you guys had been talking about?
The whole idea for this thing is to get something out there that will hopefully give people the freedom to use their imagination, and have fun creating stuff that doesn't need a super computer to drive it, and 6 - 12 gigabytes to install it.
Don't loose heart, you will get your hands dirty with this thing in the end. Just be a little patient with us, we have allot to do still, to make this all happen.
Alex
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- Greenskin
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Re: ROAM Planet rendering
In regards to peoples accounts, unfortunately the new DB wasn't allowing me to bring the users across due to new security updates or some crap.UT2007 wrote: hi,
i can see that my previous account(UT2007) is not working on the new website, i have to sign up again .... hope this will not forbid me to give help in the closed beta.
I see that a release is planed on jun 2011, wether is open or closed i really wish to be part of (who knows, it could convice me more to give a donation).
The way this project goes is realy near to what i think, so instead of reinvent the wheel my side i prefer to start from here and even help the overall engine to have some more.
Waiting for the jun-2011 release as said in the license page of your website....
Thanks and regards
Having signed up previously on Titanium Arts or now, won't effect your standing of having access to our game Beta's.
Thanks for pointing out the typo! I have fixed that up now.
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- Orc
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Re: ROAM Planet rendering
G'day guys,
Just a progress shot ....
The frame rate is creeping back up to something I feel is reasonable now, but still some work to go.
Alex
Just a progress shot ....
The frame rate is creeping back up to something I feel is reasonable now, but still some work to go.
Alex
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- Orc
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Re: ROAM Planet rendering
G'day guys,
Still dicking around with these things ....
The fps are still creeping up to something more respectable and usable.
Alex
Still dicking around with these things ....
The fps are still creeping up to something more respectable and usable.
Alex
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- Orc
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Re: ROAM Planet rendering
G'day AGAIN !!!,
This time looking from low orbit, trying to get a bit more detail into them from above ....
They are starting to take shape, but I have to work on my optimization from space now, the frame hit is way too much for my liking.
Alex
This time looking from low orbit, trying to get a bit more detail into them from above ....
They are starting to take shape, but I have to work on my optimization from space now, the frame hit is way too much for my liking.
Alex
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- Halfling
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Re: ROAM Planet rendering
Awesome work is awesome!
I'm really happy that you are going for a commercial, yet sensible and reasonable approach. This does not only guarantee a space for this awesome work on the gaming industry, but also will give you incentives to keep working on it and develop it further.
This are exciting times to be alive and be a gamer. The freedom of creation at our fingertips. When madness became awesome!
As I say previously , this marvelous creation will have a huge impact on gaming once is out! I'm specially fascinated now with the fauna engine... are you planing to create also animals procedurally?
The clouds are coming up really nice. Last night I was wondering how where you working on them... I mean, if they hold volume with many layers inside or if they just where groups of empty objects floating around or neither case....
Oh, the name is both funny and original. It's one those names that are funny, but are a little less funny each time you say until you don't giggle. Like the B-Sharps... hehehe...
Keep up the good work!
I'm really happy that you are going for a commercial, yet sensible and reasonable approach. This does not only guarantee a space for this awesome work on the gaming industry, but also will give you incentives to keep working on it and develop it further.
This are exciting times to be alive and be a gamer. The freedom of creation at our fingertips. When madness became awesome!
As I say previously , this marvelous creation will have a huge impact on gaming once is out! I'm specially fascinated now with the fauna engine... are you planing to create also animals procedurally?
The clouds are coming up really nice. Last night I was wondering how where you working on them... I mean, if they hold volume with many layers inside or if they just where groups of empty objects floating around or neither case....
Oh, the name is both funny and original. It's one those names that are funny, but are a little less funny each time you say until you don't giggle. Like the B-Sharps... hehehe...
Keep up the good work!
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- Ogre Magi
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Re: ROAM Planet rendering
Yes that is defiantly getting there how is the fly through?
Any chance of a video its defiantly worth one
I wouldn't expect animals to be part of the engine that is really a game asset
Any chance of a video its defiantly worth one
I wouldn't expect animals to be part of the engine that is really a game asset
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Halfling
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Re: ROAM Planet rendering
Maybe I didn't choose my words carefully. I meant about having an procedural animal generator.
I asked because I saw a list and mistakenly believed Sovaka wrote it, but now I see it was UT2007, so my mistake!
However having one alongside the flora generation would be awesome, yet really hard to accomplish. Animals are harder to create, animate and place according it's characteristics. Not that its impossible but it's hard. Look at spore, yes they have this huge amount of creatures created and animated but their approach to food chains and others aspects of biology is simplistic and/or cartoonish at best.
I asked because I saw a list and mistakenly believed Sovaka wrote it, but now I see it was UT2007, so my mistake!
However having one alongside the flora generation would be awesome, yet really hard to accomplish. Animals are harder to create, animate and place according it's characteristics. Not that its impossible but it's hard. Look at spore, yes they have this huge amount of creatures created and animated but their approach to food chains and others aspects of biology is simplistic and/or cartoonish at best.
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- Greenskin
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Re: ROAM Planet rendering
No UT2007 got the list from our site.
We do plan on making a fauna engine... But a fauna engine more in the regards of behaviors, reproduction cycles, migrations etc.
We have talked about making a procedural animal generator based off of a set of rules and predefined mesh pieces.
Then using an IK solver to figure out its movement type and behavior.
It's quite the complicated part of the project and we haven't really dug anywhere deep enough to find out if it is something we can do.
Unless we go the route of Spore and allow the player to create their own animal species... Maybe that can be a tech tree? Biogenic Splicing?
Either way, that is something for down the road tho.
.: EDIT TO ADD :.
I really didn't want to remake Spore even though I know they made Spore incorrectly
Alex and I were talking about the scale of the engine the other day... Like we do so often... And we are just stunned at the scale of this beast.
Once it is put together and the authoring tools are in place... This game will take on a life of its own.
Like the engine name, it will be HUGE.
*fingers crossed*
We do plan on making a fauna engine... But a fauna engine more in the regards of behaviors, reproduction cycles, migrations etc.
We have talked about making a procedural animal generator based off of a set of rules and predefined mesh pieces.
Then using an IK solver to figure out its movement type and behavior.
It's quite the complicated part of the project and we haven't really dug anywhere deep enough to find out if it is something we can do.
Unless we go the route of Spore and allow the player to create their own animal species... Maybe that can be a tech tree? Biogenic Splicing?
Either way, that is something for down the road tho.
.: EDIT TO ADD :.
I really didn't want to remake Spore even though I know they made Spore incorrectly
Alex and I were talking about the scale of the engine the other day... Like we do so often... And we are just stunned at the scale of this beast.
Once it is put together and the authoring tools are in place... This game will take on a life of its own.
Like the engine name, it will be HUGE.
*fingers crossed*
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- Kobold
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Re: ROAM Planet rendering
Hi Sir,
Can i ask you one thing ? one did you managed for the physics ? does people (pawn, vehicle, objects etc) already able to work and react with any physics or you haven't yet done anything for the physics.
Very curious to know this.....
Thanks and regards
Can i ask you one thing ? one did you managed for the physics ? does people (pawn, vehicle, objects etc) already able to work and react with any physics or you haven't yet done anything for the physics.
Very curious to know this.....
Thanks and regards
Last edited by UT2007 on Fri May 18, 2012 1:04 pm, edited 1 time in total.
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- Gnoblar
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Re: ROAM Planet rendering
Hi, i want to ask if your system can implement RaySceneQuery. Right now i am developing planet rendering based on JohnJ GalaxyEngine and i need to implement RaySceneQuery to obtain current height at a point in planet surface. The planet uses MovableObject and somehow i can't get any result on my RaySceneQuery.
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- Halfling
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Re: ROAM Planet rendering
Where is the list?? I searched your site and can't find it...
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- Kobold
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Re: ROAM Planet rendering
on main home page of the website you click on "Aussie Genesis goes HUGE" and you will be directed there .... (license detail page)LordBaal wrote:Where is the list?? I searched your site and can't find it...
http://www.aussiegenesis.com/index.php? ... Itemid=101
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- Kobold
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Re: ROAM Planet rendering
DavlexDesign, Sovaka, anybody can answer please ?UT2007 wrote:Hi Sir,
Can i ask you one thing ? one did you managed for the physics ? does people (pawn, vehicle, objects etc) already able to work and react with any physics or you haven't yet done anything for the physics.
Very curious to know this.....
Thanks and regards