Yup, its right, if you supply a float array, the values passed are used as is without any scaling or bias.KungFooMasta wrote:I guess I meant input scale not bias. So basically if I want a terrain that ranged from min y = -500 to max y = 500, my input scale should be 1000. I guess I was thinking image input values would be [0-255] instead of [0.0-1.0]. So input data from an image is converted to 3d world heights (using input scale/bias), whereas if we supply an array with data to create the terrain, the array needs to contain 3d world heights already (no input scale/bias used). Is this right?
ismail,

