Hi, I'm looking for some good C++ Coders/Artists to help me design a new MFPS.
I'm looking for people who can add vehicle physics, ragdoll physics, an item loading system based on xml, and the ability to destroy all in-game objects(Such as trees buildings etc).
I'm also looking for some people to help build some objects.
Here's my main website: http://ogretime.webs.com/
If interested please send me a pm either here or on my website.
Hobby Game: Alpha 5: Coders/Artists needed.
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supertrainguy
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supertrainguy
- Gnoblar
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Re: Hobby Game: Alpha 5: Coders/Artists needed.
Is anyone interested? I'm planning on making it mmofps instead.
I need coders, artists, and animators.
New website: http://s1.zetaboards.com/New_Game_Mods/index/
I need coders, artists, and animators.
New website: http://s1.zetaboards.com/New_Game_Mods/index/
- jacmoe
- OGRE Retired Moderator

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Re: Hobby Game: Alpha 5: Coders/Artists needed.
The only way of attracting people to a project is to run a project. 
And keep pimping it.
With news, screen shots, etc.
And keep pimping it.
With news, screen shots, etc.
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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supertrainguy
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Re: Hobby Game: Alpha 5: Coders/Artists needed.
Sorry, I've got no idea how to even get a simple loader to working for loading weapons etc. much the less know how to code a whole game.
I've looked at the tutorials and just kind of dazed at them. I can't do a C++ class at school yet either. All I can do is build the samples.
I'm trying to get a fps game similar to Nexon's Combat Arms over the course of several years. I've been trying to learn ogre for 1.5 years!
Can someone help me out?
I've looked at the tutorials and just kind of dazed at them. I can't do a C++ class at school yet either. All I can do is build the samples.
I'm trying to get a fps game similar to Nexon's Combat Arms over the course of several years. I've been trying to learn ogre for 1.5 years!
Can someone help me out?
- spacegaier
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Re: Hobby Game: Alpha 5: Coders/Artists needed.
Learning C++ isn't that hard, once you really tried it. You don't need a school class for it.
And I don't understand why you tried to learn Ogre for 1.5 years, if you are not able to programm in C++?
Somehow you seem to need everything, the whole team. What is your part in it? Some more information are crucial if you want to find someone (or at least have a slight chance to do so).
And I don't understand why you tried to learn Ogre for 1.5 years, if you are not able to programm in C++?
Somehow you seem to need everything, the whole team. What is your part in it? Some more information are crucial if you want to find someone (or at least have a slight chance to do so).
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supertrainguy
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Re: Hobby Game: Alpha 5: Coders/Artists needed.
I was going to be the team leader/game designer. I have no programming experience.
What I'm ultimately trying to build is a MMOFPS similar Combat Arms with a Battlefield 2 twist. ie vehicles, under barrel grenade launchers, etc.
I want to use Nvidia Physx, BSP style maps, and special effects such as weather effects, falling leaves, and real time daylight (meaning if the server time is 12:00am its dark in the game).
What I'm ultimately trying to build is a MMOFPS similar Combat Arms with a Battlefield 2 twist. ie vehicles, under barrel grenade launchers, etc.
I want to use Nvidia Physx, BSP style maps, and special effects such as weather effects, falling leaves, and real time daylight (meaning if the server time is 12:00am its dark in the game).
- spacegaier
- OGRE Team Member

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Re: Hobby Game: Alpha 5: Coders/Artists needed.
Okay, and you know that this kind of project is damn huge and needs a highly skilled team with a lot of experience?
I think you should definitely start some levels under this project magnitude to get a general feeling on how something like this is done and realize that even small projects are a lot of work confronting you with a bunch of problems.
And I guess that it is also quite helpful for the team leader (no matter if his main aea is the game design) to have a basic understand of programming and the architecture behind a game. Will certainly be useful...
Nevertheless, I wish you just the best!
I think you should definitely start some levels under this project magnitude to get a general feeling on how something like this is done and realize that even small projects are a lot of work confronting you with a bunch of problems.
And I guess that it is also quite helpful for the team leader (no matter if his main aea is the game design) to have a basic understand of programming and the architecture behind a game. Will certainly be useful...
Nevertheless, I wish you just the best!
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...