Code: Select all
Index: Samples/ShaderSystem/include/ShaderSystem.h
===================================================================
--- Samples/ShaderSystem/include/ShaderSystem.h (revision 9285)
+++ Samples/ShaderSystem/include/ShaderSystem.h (working copy)
@@ -31,7 +31,7 @@
void itemSelected(SelectMenu* menu);
/** @see Sample::buttonHit. */
- virtual void buttonHit(Button* b);
+ virtual void buttonHit(OgreBites::Button* b);
/** @see Sample::getRequiredPlugins. */
StringVector getRequiredPlugins();
Index: Samples/ShaderSystem/src/ShaderSystem.cpp
===================================================================
--- Samples/ShaderSystem/src/ShaderSystem.cpp (revision 9285)
+++ Samples/ShaderSystem/src/ShaderSystem.cpp (working copy)
@@ -126,7 +126,7 @@
}
//-----------------------------------------------------------------------
-void Sample_ShaderSystem::buttonHit( Button* b )
+void Sample_ShaderSystem::buttonHit( OgreBites::Button* b )
{
// Case the current material of the main entity should be exported.
if (b->getName() == EXPORT_BUTTON_NAME)



