Loading dynamic linked libs from memory, violation of LGPL?
Posted: Fri Oct 23, 2009 12:18 pm
Hi,
I know the best answer I can get is to ask a lawyer, but I'm only curious.
We have a non-officially distributed prototype with some linked dynamic libraries to it, but package it all up into a big archive.
Since the DLL's are no longer visible to the outside (ie, they're not in the game folder) - would this be a violation? They're still dynamically linked however they're loaded from memory.
I know the guys at FMOD (it's not LGPL, nut dynamically linked) have reasons for dynamic linking and that's to see who's using the library.
Thoughts?
I know the best answer I can get is to ask a lawyer, but I'm only curious.
We have a non-officially distributed prototype with some linked dynamic libraries to it, but package it all up into a big archive.
Since the DLL's are no longer visible to the outside (ie, they're not in the game folder) - would this be a violation? They're still dynamically linked however they're loaded from memory.
I know the guys at FMOD (it's not LGPL, nut dynamically linked) have reasons for dynamic linking and that's to see who's using the library.
Thoughts?