Help with orthographic (trimetric) view

Problems building or running the engine, queries about how to use features etc.
michtoen
Kobold
Posts: 30
Joined: Thu Jun 03, 2004 12:39 pm

Help with orthographic (trimetric) view

Post by michtoen »

Hello

I am the project leader of Daimonin MMORPG and as mentioned
before we want do a 3d ogre based client.

http://www.daimonin.net

What i had in mind is to make a orthographic (means like Diablo,
Ultima Online or SimCity) like client and not a FPS like one.

The current client has a isometric view but i want head to a trimetric
view. This will give a real good "object view" on the map.

Here is a good decription what its is (it is technically a kind of
isometric view):

http://simcity.ea.com/about/inside_scoop/3d1.php

What is the best way to set ogre up in a way to have something like
described in the simcity thread?

One reason i want migrate to 3d is skeleton/bone animation, lightning
and different size/textures of player & monsters.

I read about some problems with the ogre ortographic view in the past
and i had also problems to set it up.

Can someone help me please?

I used the SkeletalAnimation Demo as test.

Because its so small - i would be thankful for a source template which
puts the SkeletalAnimation Demo in a orthographic view near the
trimetric view - it should have a fixed camera postion - zooming is
ok because i want test it too and i need to find out which size is the
best related to 1024x768.

The floor btw. will be rendered from single tiles as the walls - using the
ortographic view without rotating will allow the use of high quality
billboards... just as a idea.

thks
MT
Nordbo
Gnoblar
Posts: 4
Joined: Sat Jan 15, 2005 8:53 pm

Post by Nordbo »

You can change the camera projection with setProjectionType(ProjectionType pt) call on the camera object. I haven't tried it yet, but I need the same thing.