Hello
I am the project leader of Daimonin MMORPG and as mentioned
before we want do a 3d ogre based client.
http://www.daimonin.net
What i had in mind is to make a orthographic (means like Diablo,
Ultima Online or SimCity) like client and not a FPS like one.
The current client has a isometric view but i want head to a trimetric
view. This will give a real good "object view" on the map.
Here is a good decription what its is (it is technically a kind of
isometric view):
http://simcity.ea.com/about/inside_scoop/3d1.php
What is the best way to set ogre up in a way to have something like
described in the simcity thread?
One reason i want migrate to 3d is skeleton/bone animation, lightning
and different size/textures of player & monsters.
I read about some problems with the ogre ortographic view in the past
and i had also problems to set it up.
Can someone help me please?
I used the SkeletalAnimation Demo as test.
Because its so small - i would be thankful for a source template which
puts the SkeletalAnimation Demo in a orthographic view near the
trimetric view - it should have a fixed camera postion - zooming is
ok because i want test it too and i need to find out which size is the
best related to 1024x768.
The floor btw. will be rendered from single tiles as the walls - using the
ortographic view without rotating will allow the use of high quality
billboards... just as a idea.
thks
MT
Help with orthographic (trimetric) view
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michtoen
- Kobold
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Nordbo
- Gnoblar
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