3DS Max Texture Mapping
Posted: Wed Feb 17, 2010 8:14 pm
Hey guys,
just started learning 3ds max, It's pretty simple, but I have one problem:
I followed a tutorial about texture mapping, I tried it, I apply the uvw modifier to my editable mesh. Then I use gizmo to move the texture.
However:
Whenever I'm done with that and I want to select a different face from my model, the uv coördinates are reset!! When I go back to UVW mode it's okay again, but when I change faces then, the coordinates disappear again...
Anyone know how to 'apply changes' or something like that?
just started learning 3ds max, It's pretty simple, but I have one problem:
I followed a tutorial about texture mapping, I tried it, I apply the uvw modifier to my editable mesh. Then I use gizmo to move the texture.
However:
Whenever I'm done with that and I want to select a different face from my model, the uv coördinates are reset!! When I go back to UVW mode it's okay again, but when I change faces then, the coordinates disappear again...
Anyone know how to 'apply changes' or something like that?