I'm using fedora core3 and the sample can't find the plugins. I did a search for a file called plugins.cfg but nothing turned up. Does anyone know where that file is?Only the plugins get installed in /usr/local/lib/OGRE, but you don't have to move these if you have the following line in your plugins.cfg
PluginFolder=/usr/local/lib/OGRE
Debian Gnu/Linux Tutorial
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- Kobold
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- OGRE Retired Team Member
- Posts: 419
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- Location: The Woodlands, TX
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- Greenskin
- Posts: 149
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- Location: Torino, ITALY
ogre-plugins-cgmanager available
Hi *,
new Ogre Debian packages are available, this time including the new ogre-plugins-cgmanager (should it be cgPROGRAMmanager?) "contrib" package. ogre-plugins-cgmanager requires the nvidia-cg-toolkit package, provided separately. I am also planning to package some other plugins in the future, all following the ogre-plugins-XXX naming scheme. but pyogre and CEGUI come first.
While waiting for the Debian ftp admins to allow Ogre packages in, I made all the debs available from
http://people.debian.org/~fog/
Have fun,
federico
new Ogre Debian packages are available, this time including the new ogre-plugins-cgmanager (should it be cgPROGRAMmanager?) "contrib" package. ogre-plugins-cgmanager requires the nvidia-cg-toolkit package, provided separately. I am also planning to package some other plugins in the future, all following the ogre-plugins-XXX naming scheme. but pyogre and CEGUI come first.

While waiting for the Debian ftp admins to allow Ogre packages in, I made all the debs available from
http://people.debian.org/~fog/
Have fun,
federico
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- Greenskin
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Debian packages for CEGUI 0.1.0
Preliminary Debian packages for CEGUI 0.1.0 can be downloaded from:
http://people.debian.org/~fog/cegui/
Currently I have no way to test the packages because there are no Samples included in the release (and I am tinkering with ogre in my non-deb free time). Also the -doc package does not include any documentation; this will be fixed in the next release.
Ogre update: ogre packages are still sitting in the NEW queue. Updated packages (with a non-bugged update-ogre-plugins) will be available later today from my personal Debian page (see above). I am ready to package other plugins, just call your vote..
http://people.debian.org/~fog/cegui/
Currently I have no way to test the packages because there are no Samples included in the release (and I am tinkering with ogre in my non-deb free time). Also the -doc package does not include any documentation; this will be fixed in the next release.
Ogre update: ogre packages are still sitting in the NEW queue. Updated packages (with a non-bugged update-ogre-plugins) will be available later today from my personal Debian page (see above). I am ready to package other plugins, just call your vote..

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- Greenskin
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New ogre packages
Tah-dah! New Debian ogre packages:
Important note: Debian libdevil1 is giving some problems to Ogre (Shadows example crashes for example), while a cleanly compiled DevIL works well. The problem is being investigated by me and the DevIL package maintainer and will hopefully be solved soon.
- 1. Added -dbg package including all debugging symbols in external libraryies located in /usr/lib/debug (gdb will automatically load the symbols from there while normal runs will use the optimized libraries from /usr/lib).
2. Switched platform and GL support from SDL to GLX (I will probably build multiple packages in the future.)
Important note: Debian libdevil1 is giving some problems to Ogre (Shadows example crashes for example), while a cleanly compiled DevIL works well. The problem is being investigated by me and the DevIL package maintainer and will hopefully be solved soon.
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- Greenskin
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Ogre accepted in Debian
This is the last message about Debian Ogre packages:
Important note: The nvidia-cg-toolkit is not yet in debian, so you'll need to grab it from my personal Debian page to install ogre-plugins-cgprogrammanager. nvidia-cg-toolkit has been submitted and will hopefully be included in Debian in a few days (weeks?)
I.e., Ogre package are officially in Debian unstable/main and can be apt-get'ted from there. There won't be any other postings about Ogre packages on this thread, just track the packages using your favourite Debian tools. (But I'll probably post updates about other ogre-related packages if the forum admins don't ask me otherwise.)Accepted:
blender-ogrexml_0.15.1-8_all.deb
to pool/main/o/ogre/blender-ogrexml_0.15.1-8_all.deb
libogre-dev_0.15.1-8_i386.deb
to pool/main/o/ogre/libogre-dev_0.15.1-8_i386.deb
libogre4-dbg_0.15.1-8_i386.deb
to pool/main/o/ogre/libogre4-dbg_0.15.1-8_i386.deb
libogre4_0.15.1-8_i386.deb
to pool/main/o/ogre/libogre4_0.15.1-8_i386.deb
ogre-doc_0.15.1-8_all.deb
to pool/main/o/ogre/ogre-doc_0.15.1-8_all.deb
ogre-tools_0.15.1-8_i386.deb
to pool/main/o/ogre/ogre-tools_0.15.1-8_i386.deb
ogre_0.15.1-8.diff.gz
to pool/main/o/ogre/ogre_0.15.1-8.diff.gz
ogre_0.15.1-8.dsc
to pool/main/o/ogre/ogre_0.15.1-8.dsc
Announcing to debian-devel-changes@lists.debian.org
Important note: The nvidia-cg-toolkit is not yet in debian, so you'll need to grab it from my personal Debian page to install ogre-plugins-cgprogrammanager. nvidia-cg-toolkit has been submitted and will hopefully be included in Debian in a few days (weeks?)
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- OGRE Retired Team Member
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- x 66
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- Greenskin
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I am the official Debian maintainer for Ogre packages and I will continue to update them. I will probably also maintain other ogre-related packages like CEGUI (already packaged but not yet included in Debian) and some of the Ogre add-ons (like pyogre).sinbad wrote:Do you intend to continue updating the Debian packages aswe release new versions, or is that handled by the Debian maintainers now?
As a side note I didn't know anything about 3D before packaging Ogre (I started working on the packages because a friend asked me) but Ogre clear design and features really hooked me up. I am starting to dedicate quite some of my free hacking time to 3D and Ogre.
Thank you Sinbad and all other Ogre developers.
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- Gnoblar
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i've got problem with installing DevIL, when running ./configure i get :
'onfigure: line 15: syntax error near unexpected token `in
'onfigure: line 15: ` case X$UNAME in
(such errors are probably in whole file, but it is ~ 10k lines long ;p)
I've got the newest Devil source afaik - 1.6.7.
the code :
if test "{X$PATH_SEPARATOR=set}" != Xset; then
UNAME=${UNAME-'uname 2>/dev/null'}
case X$UNAME in //15'th line
*-DOS) lt_cv_sys_path_separator=';' ;;
etc..
'onfigure: line 15: syntax error near unexpected token `in
'onfigure: line 15: ` case X$UNAME in
(such errors are probably in whole file, but it is ~ 10k lines long ;p)
I've got the newest Devil source afaik - 1.6.7.
the code :
if test "{X$PATH_SEPARATOR=set}" != Xset; then
UNAME=${UNAME-'uname 2>/dev/null'}
case X$UNAME in //15'th line
*-DOS) lt_cv_sys_path_separator=';' ;;
etc..
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- Greenskin
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Is this on Debian? If yes, make sure you're using the .tar.gz distribution of DevIL and not the .zip one. I had problems myself with DevIL-1.6.7.zip. Also try to regenrate configure using the "autoconf" command. Or even the whole autotools chain (./bootstrap.sh from DevIL top-level dir).frea wrote:i've got problem with installing DevIL, when running ./configure i get :
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- Gnoblar
- Posts: 2
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nvidia-cg-toolkit
Thanks fog for the packaging effort!
Just wanted to let you know your nvidia-cg-toolkit package doesn't seem to work anymore, as Nvidia updated the version and didn't leave the old one online. Installing it manually worked as expected.
Just wanted to let you know your nvidia-cg-toolkit package doesn't seem to work anymore, as Nvidia updated the version and didn't leave the old one online. Installing it manually worked as expected.
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- Goblin
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- Halfling
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- Greenskin
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Debian packages for 1.0.0
The Debian packages for the Ogre 1.0.0 release are available from my personal page and can be apt-getted by using the following source line:
deb http://people.debian.org/~fog/ogre unstable main
Basic ogre libraries (including the new EXR plugin), tools, documentation, the CgProgramManager plugin and the nvidia Cg tools are all available from there (i.e., apt-get install libogre-dev ogre-tools ogre-doc blender-ogrexml ogre-plugins-cgprogrammanager nvidia-cg-toolkit will setup a complete ogre development environment)
I also uploaded the packages to the Debian archive but the soname change (libogre4->libogre5) will require some time to be processed.
CEGUI 0.2 and OgreODE (packaged by Pablo Barbáchano) will be available in 48h and I'll start working on PyOgre packages next week.
Have fun,
federico
deb http://people.debian.org/~fog/ogre unstable main
Basic ogre libraries (including the new EXR plugin), tools, documentation, the CgProgramManager plugin and the nvidia Cg tools are all available from there (i.e., apt-get install libogre-dev ogre-tools ogre-doc blender-ogrexml ogre-plugins-cgprogrammanager nvidia-cg-toolkit will setup a complete ogre development environment)
I also uploaded the packages to the Debian archive but the soname change (libogre4->libogre5) will require some time to be processed.
CEGUI 0.2 and OgreODE (packaged by Pablo Barbáchano) will be available in 48h and I'll start working on PyOgre packages next week.
Have fun,
federico
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- Greenskin
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- Kobold
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- Gremlin
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- Greenskin
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Just use:LordMyth wrote:What's the address of the debian unstable server? I'm using Ubuntu, and their repositiories don't include DevIL and all all those others...
deb http://ftp.us.debian.org/debian/ unstable main
or any other country mirror by replacing "us" with your country two-letter code.
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- Gremlin
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- OGRE Community Helper
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- Gremlin
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<offtopic.@monster>
I don't like it because eh... it crashes too much on my installation and I allways manage to mess up the whole thing... I like the simpler windowmanagers/desktops much more. I'm now using XFce4, so I'll change my signature.
I don't like it because eh... it crashes too much on my installation and I allways manage to mess up the whole thing... I like the simpler windowmanagers/desktops much more. I'm now using XFce4, so I'll change my signature.
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
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- Greenskin
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New packages available
New Ogre 1.0.0 and CEGUI 0.2.0 packages are available from my homepage; just add
to your sources.list and then apt-get the packages.
The new Ogre packages (1.0.0-3) include the CEGUI renderer. I compiled all the samples on a clean machine (i.e., with Ogre and CEGUI installed from debs only) and everything worked ok.
Note 1. If you get devil from Ubuntu universal make sure their package does not suffer of the same problems we had in Debian until 1 month ago when I fixed it (some Ogre samples would just crash.)
Note 2. Docs can be found in the ogre-doc package. Samples are not packages because of licensing problems. I sent a pretty long analisys of the licenses to wumpus some months ago (by email) and got no answer. I understand very well why: just checking all the licenses took me 2 full days. Replacing all the problematic models and material would require a lot of work. Maybe the right solution would be to make sure new samples are completely free and place them in a NewSamples folder. Older samples can be ported over time. Oh, well. Just download ogre sources and compile the samples yourself. I do that every time I release just to check the package is not broken..
Code: Select all
deb http://people.debian.org/~fog/ogre unstable main
The new Ogre packages (1.0.0-3) include the CEGUI renderer. I compiled all the samples on a clean machine (i.e., with Ogre and CEGUI installed from debs only) and everything worked ok.
Note 1. If you get devil from Ubuntu universal make sure their package does not suffer of the same problems we had in Debian until 1 month ago when I fixed it (some Ogre samples would just crash.)
Note 2. Docs can be found in the ogre-doc package. Samples are not packages because of licensing problems. I sent a pretty long analisys of the licenses to wumpus some months ago (by email) and got no answer. I understand very well why: just checking all the licenses took me 2 full days. Replacing all the problematic models and material would require a lot of work. Maybe the right solution would be to make sure new samples are completely free and place them in a NewSamples folder. Older samples can be ported over time. Oh, well. Just download ogre sources and compile the samples yourself. I do that every time I release just to check the package is not broken..