I agree and that's what bugs me too.Praetor wrote:Overall I think this works well. The one thing that seems unfortunate is the subclassing of MovableObject when not all of MovableObject's functionality is meaningful.
Nevertheless it wouldn't be the first class to do the same thing
I'll make some C++ tests regarding the MovableObject & Renderable thing. Progress will be initially slow as I'm loaded with work. After some quick tests on how it goes, I'll create a new thread.
Wish me luck with the MovableObject approach, as it is ideal. Deriving from Ogre::Renderable would cause the forementioned overhead I was describing.
Cheers
Dark Sylinc