Look! Some falling boxes!

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
rocketman
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Look! Some falling boxes!

Post by rocketman »

This is another post about another physics engine working with Ogre, but I had some nice screenies so I thought I would post them. I have been messing around with Novodex, which has a free license for non-commercial use, and have wittily called the demo Nogredex ;). Novodex is a great physics engine of commercial quality, in fact it is going to be used in the next Unreal game!

Those boxes:
Image

Play dominoes:
Image

Or play Jenga:
Image

Novodex has some great debugging features:
Image

Load of balls:
Image

Big Bang:
Image

You can download the demo and have a play yourself:

Exe, dlls, and media: http://rocketman.f2o.org/nogredex/nogredex.zip

Source code: http://rocketman.f2o.org/nogredex/nogredex_src.zip

[EDIT] i've changed to a different host, so the links should now work
Last edited by rocketman on Thu Sep 16, 2004 9:15 am, edited 1 time in total.
rocketman
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Post by rocketman »

[EDIT] ignore this post 100free.com is evil :evil:

Stupid, bloody free webspace!

to see the screen shots go to
http://rocketman.100free.com/nogredex/screenshots.html

and refresh(F5) to clear you broswer's cache
Last edited by rocketman on Thu Sep 16, 2004 9:16 am, edited 1 time in total.
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goblin
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Post by goblin »

/smells sourcecode

Thanks, looks interesting. I like dominoes one, you can do that with elderly people you know, then they are in a long que. Try it. ;) j/k
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neocryptek
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Post by neocryptek »

STLPORT_VC646.DLL is needed for those of us who use vc7(.1) ;)

shots look awesome!

-N30
rocketman
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Post by rocketman »

sorry missed that dll,

you can download it individually here http:/rocketman.100free.com/nogredex/stlport_vc646.dll
but I have also updated the zip to include it http:/rocketman.100free.com/nogredex/nogredex.zip

@goblin yeah I believe the entire field of rigid body dynamics was conceived from a very funny incident in a bus queue in Southend. :)

[EDIT] dont use these links, v v bad
Last edited by rocketman on Thu Sep 16, 2004 9:18 am, edited 2 times in total.
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Xinc
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Post by Xinc »

rocketman wrote:Stupid, bloody free webspace!

to see the screen shots go to
http://rocketman.100free.com/nogredex/screenshots.html

and refresh(F5) to clear you broswer's cache
nice! but its funny, my school board's proxy blocked that url and categorized it under "pornography" haha.. I kinda started wondering.. till I got home and saw "boxes" instead of b... err never mind :)
- Xinc
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monster
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Post by monster »

AWESOME!

/me

Code: Select all

rmdir /s /q C:\Development\OgreODE
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Antiarc
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Post by Antiarc »

Xinc wrote:
rocketman wrote:Stupid, bloody free webspace!

to see the screen shots go to
http://rocketman.100free.com/nogredex/screenshots.html

and refresh(F5) to clear you broswer's cache
nice! but its funny, my school board's proxy blocked that url and categorized it under "pornography" haha.. I kinda started wondering.. till I got home and saw "boxes" instead of b... err never mind :)
Well, I don't know about you, but those screenshots make me HOT! :P
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Aokis
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Post by Aokis »

I've wasted 1/2 my night playing with the demo. It's pretty entertaining. My son want's to know where level 8 is?

:wink:
-Aokis
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houssem_bdioui
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Post by houssem_bdioui »

I don't know if it's your case or not. But the zip files are downloaded as 'gif's and the screenshots pages doesn't appear at all. :?
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PeterNewman
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Post by PeterNewman »

Monster, please don't delete OgreODE :) It's a great peice of work.

That and for the moment we don't want to have to pay to use a physics library for a product that may not actually make any money...
rocketman
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Post by rocketman »

sorry about the free hosting shenanigans :oops:, things shoud be better now my f2o.org account has come through.

enjoy
pratty70
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Post by pratty70 »

Looks superb - lots of fun just to play with as is !!

Will you be posting any source code??
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monster
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Post by monster »

I haven't actually looked, but isn't the source code likely to be in here;
pratty70
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Post by pratty70 »

I got sooooo carried away playing with the demo, I forgot I'd downloaded the code anyway - many many apologies guys :oops:
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houssem_bdioui
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Post by houssem_bdioui »

By any chance, can this work on Linux?
I guess not, because I don't think the Novodex delivers a linux library.

Hope that I'm wrong :)
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Kezzer
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Post by Kezzer »

Wow, that's excellent work!
rocketman
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Post by rocketman »

Unfortunately Novodex is win only, which is a shame since it caps your project to only one platform and I can see from the ogre forums that there are a large number of Linux users.

There is some talk about a linux version on the Novodex forums, but they seem to have issues with supporting more than one platform. Perhaps if a few more people tried to persuade them... ;)
Meddten
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Post by Meddten »

But Novadex is the physic engien used in Unreal Engine 3

As you can read here http://gameinfowire.com/news.asp?nid=4195



But UE3 has Windows, Linux and Mac support, so Novodex should have that also

What do you mean?
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Post by Meddten »

doublepost
Last edited by Meddten on Fri Sep 17, 2004 6:09 pm, edited 1 time in total.
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houssem_bdioui
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Post by houssem_bdioui »

This is the commercial package.
And we're talking about the free licensed package for non-commercial use.
Meddten
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Post by Meddten »

ok i see

sorry my mistake and sorry for the double post
old_man_auz
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Post by old_man_auz »

I cant believe I just spent an hour muckin around with that....
rocketman
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Post by rocketman »

Im going to expand this project by next tackling joints and motors (maybe even then ragdolls :shock: ), but need to improve some of the code design.
At the moment I am doing some rather silly casts between the Ogre and Novodex data types and need something "better". This is a question to monster (OgreODE) and others who having integrated APIs with conflicting data types, how do you convert from one format to another? I have two ideas:

1. A set of conversion functions that take one format and return the other.
2. Subclass the data types of API X and provide copy constructors and conversion functions for API Y. Then only use the new classes for my code.

cheers guys.


PS. And on a complete side note I have just noticed how shiny the ASDW buttons are on my keyboard, I think I have been playing BF:Vietnam too much :)
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bad_camel
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Post by bad_camel »

I used inlines convert functions.

The binary zip link doesnt work here :(