Team name:

Project name:

Current Status:
Its already working in multiplayer online. Deterministic physics, game logic, 3D rendering, AI, pathfinding etc. Everything needs development, and the exciting features now need to be developed.









Genre:
Physics Based, creative Real Time Strategy
Brief description:
Utilize your environment. Soldiers aren't made in factories, and factories aren't made from gold.
In pet wars you have to recruit your troops from within the field of play, and assemble your defenses and weapons from the stuff you find nearby. Animals wander about until you find them and persuade them to join your side. You have no defenses or weapons unless you venture out and collect some junk to use.
Build your fortresses from sticks, bins, tyres and whatever you can get your paws on. Set traps for your enemy, co-ordinate arial conker attacks, let loose rocks from catapults made from bricks and planks.
Pet wars delivers a fresh gameplay system for the RTS genre through Physics based Utilization of your environment.
It is a game that is fun, untameable and clever. When things go wrong it should be funny and frustrating at the same time, when things go right it should be down to clever, often creative utilisation of the environment, handling pressure, making use of a wild-card item or animal, sometimes good co-ordination, or devilishly good trap laying, not just learning the ins and outs of the units and items.
Genre:
Creative RTS
Brief description:
Utilize your environment. Soldiers aren't made in factories, and factories aren't made from gold.
In pet wars you have to recruit your troops from within the warzone, and assemble your defenses and weapons from the stuff you find nearby.
In the warzone animals wander about until you find them and persuade them to join your side. You have no defenses or weapons unless you venture out and collect some junk to use.
Build your fortresses from sticks, bins, tyres and whatever you can get your paws on. Set traps for your enemy, co-ordinate arial conker attacks, let loose rocks from catapults made from bricks and planks.
Pet wars delivers a fresh gameplay system for the RTS genre through Physics based Utilization of your environment.<br>
Website:
http://www.petwars.info
Talent Needed:<br>
I'm really looking for partners - people who will share ownership of the project. I'm looking for programmers only, you have to have high aptitude, relevant skills, an enthusiasm for this project, and at least 5 hours a week spare time. If you don't have all of those then its unlikely you'll be able to a big influence on the project.
It would be great to speak to people who have already completed games, or are already running a game project and would consider joining.
Target aim:
Retail
Compensation:
Percentage of revenue, possibility of fame, future projects (Pet Wars 2, prison wars etc)
Technology:
Ogre, Physx, QuickGUI, OpenAL, boost, Enet.
Team structure:
Name: Peter Hannon
Role in the Project: Programmer
Age: 26
Profession: Senior Software developer
Previous Relevant Experience (In 1 line): 6 years professional programming, 3 years Software Project Management.
Links to previous relevant work: http://www.petwars.info/pete-demo
Time with the Petwars Project: 3 years
GameDevID/OgreID: thelovegoose
Name: Tom Taylor
Role in the Project: Programmer
Age: 35
Profession: Software Developer
Previous Relevant Experience (In 1 line): 10 years software development, phd
Time with the Petwars Project: 1 year
Contacts:
thelovegoose@gmail.com
Feedback:
ANY