we are an independent games studio in Berlin, Germany, currently looking for prorammer talent for our next projects.
Our latest project was a nintendo DS game, published by UBISOFT internationally.
Our next projects are equally ambitioned.
Below our job profiles.
If interested, please send your application to jobs@kunst-stoff.de, contact: Mr. Patrick Rau
Gerne auch auf deutsch
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Programmer:
We are looking for a high level C++ Game Programmer to be a flexible and
creative problem solver throughout the full development cycle.
Senior:
You will be responsible for:
- Multiplayer Client/Server Architecture
- Backend/Database development
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Design and implement game systems with maintainability and correctness
- Collaborate with art and engineering departments to provide game
features.
- Review and suggest improvements to other programmers' systems
To qualify you have:
- 6+ years of programming experience with at least 2 years in game
development.
- Experience controlling game features and game systems.
- Strong debugging skills
- Experience in playing games
- Demonstrable work
- Ability to work in a team
Desired Skills:
- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL
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Junior:
You will be responsible for:
- Multiplayer Client/Server Architecture
- Backend/Database development
- UI Coding
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Collaborate with art and engineering departments to provide game
features.
To qualify you have:
- C++ Programming Experience
- Experience in playing games
- Demonstrable work
- Ability to work in a team
Desired Skills:
- Experience in Game development.
- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL
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3D:
Modeller/Animator:
To qualify you have:
- Experience with 3D Studio Max
- Experience in low poly Modelling (Modeller)
- Experience in animating with few bones (Animator)
- Experience in Game development.
- Ability to work in a team
Desired Skills:
- Experience with Ogre3D
- Experience in Shader Development preferably GLSL