Ogre Programmers needed in Berlin, Germany

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
plastik_fisch
Gnoblar
Posts: 1
Joined: Thu Aug 05, 2010 5:41 pm

Ogre Programmers needed in Berlin, Germany

Post by plastik_fisch »

Hello everybody,

we are an independent games studio in Berlin, Germany, currently looking for prorammer talent for our next projects.
Our latest project was a nintendo DS game, published by UBISOFT internationally.
Our next projects are equally ambitioned.

Below our job profiles.

If interested, please send your application to jobs@kunst-stoff.de, contact: Mr. Patrick Rau
Gerne auch auf deutsch :-)

----
Programmer:

We are looking for a high level C++ Game Programmer to be a flexible and
creative problem solver throughout the full development cycle.

Senior:

You will be responsible for:

- Multiplayer Client/Server Architecture
- Backend/Database development
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Design and implement game systems with maintainability and correctness
- Collaborate with art and engineering departments to provide game
features.
- Review and suggest improvements to other programmers' systems

To qualify you have:

- 6+ years of programming experience with at least 2 years in game
development.
- Experience controlling game features and game systems.
- Strong debugging skills
- Experience in playing games ;)
- Demonstrable work
- Ability to work in a team

Desired Skills:

- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL

---
Junior:

You will be responsible for:

- Multiplayer Client/Server Architecture
- Backend/Database development
- UI Coding
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Collaborate with art and engineering departments to provide game
features.


To qualify you have:

- C++ Programming Experience
- Experience in playing games ;)
- Demonstrable work
- Ability to work in a team

Desired Skills:

- Experience in Game development.
- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL

---
3D:

Modeller/Animator:

To qualify you have:

- Experience with 3D Studio Max
- Experience in low poly Modelling (Modeller)
- Experience in animating with few bones (Animator)
- Experience in Game development.
- Ability to work in a team

Desired Skills:

- Experience with Ogre3D
- Experience in Shader Development preferably GLSL