Hey,
I'm not entirely clear on what's possible on iPhone and what not. For example, the http://www.ogre3d.org/tikiwiki/Material ... ent_colour material is not working (crashes is rendersystem:_setTexture(), both on OpenGLES and OpenGLES2). What are the restrictions in general, and more specific, is there some other way to render transparent materials on iPhone?
Greets,
Non working materials on iPhone
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- Gnoblar
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Re: Non working materials on iPhone
I haven't developed for the iPhone yet, but I was under the impression that you had to use shaders for everything. Perhaps that's only for OpenGLES2. The real time shader system (RTSS) might be of help here, but it's another feature I haven't explored yet.Nefbrethilion wrote:Hey,
I'm not entirely clear on what's possible on iPhone and what not. For example, the http://www.ogre3d.org/tikiwiki/Material ... ent_colour material is not working (crashes is rendersystem:_setTexture(), both on OpenGLES and OpenGLES2). What are the restrictions in general, and more specific, is there some other way to render transparent materials on iPhone?
Greets,
All the best,
Ash
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Re: Non working materials on iPhone
Most things work just fine(within the restrictions of GL ES). That is a bug though, thanks for bringing it up.
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- Gnoblar
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Re: Non working materials on iPhone
It's my pleasure, you are doing great things for Ogre ![Smile :-)](./images/smilies/icon_smile.gif)
I'll keep an eye on the repository!
![Smile :-)](./images/smilies/icon_smile.gif)
I'll keep an eye on the repository!