Flight Sim Project - Programmer Needed

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Flight Sim Project - Programmer Needed

Post by BrandonF »

Want to work on a realistic flight simulator?

Looking for strong programmers with:
- some experience in c++
- experience with OpenGL
- Physx SDK experience would be really wonderful but not necessary

We have a team of mostly 3D modelers and are looking for more programming help. Our lead programmer can give some guidance, if you run into trouble with the tasks you are working on. The tasks will involve creating supporting software tools such as terrain editor, HUD editor, control panel editor, etc. Any team members must be willing to work for free. If you are interested, please contact us at the following email address for more information:

fsrotorcraft[at]gmail.com (replace [at] with @. This helps to prevent spam.)

Thanks!
Brandon
Last edited by BrandonF on Fri Nov 12, 2010 3:21 am, edited 1 time in total.
User avatar
chaosavy
Silver Sponsor
Silver Sponsor
Posts: 578
Joined: Mon Jun 15, 2009 8:29 pm
x 64

Re: Flight Sim Project - Programmer Needed

Post by chaosavy »

Why can't you make any progress until you have more help?
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

The project manager, who is also a programmer, cannot program the whole sim by himself. (Don't ask, it's him telling me this) He knows C++, but not a huge amount, and we just need more help if we are ever going to release the sim.
User avatar
chaosavy
Silver Sponsor
Silver Sponsor
Posts: 578
Joined: Mon Jun 15, 2009 8:29 pm
x 64

Re: Flight Sim Project - Programmer Needed

Post by chaosavy »

Why can't he learn C++ more? I don't get it, this sounds fishy to me.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

Fishy?! Since when can the average person just program an entire flight simulator with many many features all by himself? It would never be released. sure he can learn more, but why not have someone with experience on the team? Very simple to understand.
User avatar
chaosavy
Silver Sponsor
Silver Sponsor
Posts: 578
Joined: Mon Jun 15, 2009 8:29 pm
x 64

Re: Flight Sim Project - Programmer Needed

Post by chaosavy »

You are right it is impossible for an average person to program an entire flight simulator by him/her self, however it is possible for an average person to code game logic, control logic, game states, physics, ai behaviors and everything else that goes into an entire flight simulator then combine all that into an entire flight sim. The universe I live in is fascinating in that way, for example it is impossible for me to walk up an entire set of stairs, however it is possible for me to lift my foot up a bit and eventually I'm up a flight of stairs. It is baffling and if I spend too much time thinking about it I may go insane, so lets just stop here.

Anyway all I'm saying is that it is possible for a single person to create a flight sim, and assuming that it isn't is pretty much giving up to begin with, and then yes it is impossible to get something done if you give up to begin with especially something as complicated as an entire flight sim. Sure having a team helps or hurts depending on the team, but if you don't have one it doesn't mean you can't start and get things done and eventually completed.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

I tell my friend that we can get going, but he just keeps saying we need a team before we go any further. And then I go, "Uggggggggg!!!" :D

I'm sure he could get stuff done, but he wants this sim to be "very advanced" and says he needs more help. As part of the three person team, I went here and asked for help.

FlightGear didn't get where it is today with just one person. There are many people behind the scenes. If our sim is ever to take off, we need a little more than three people. :wink:
User avatar
lingfors
Hobgoblin
Posts: 525
Joined: Mon Apr 02, 2007 12:18 am
Location: Sweden
x 79

Re: Flight Sim Project - Programmer Needed

Post by lingfors »

Brandon, I'm sorry to say this, but for many people (myself included)
We really can't make any progress until we have more help
usually sounds very much like
We have a really cool idea, but none of us know how to do it or have the will to learn how to do it, so now we're looking for someone to do all the hard work for us
It might sound harsh, but let me put it in another way... If you had the choice of doing all the work on my project, or doing all the work on your own project (no money involved in either project), which would you choose.

A better way to pick up new team members would be to get started on the project yourself, then come here, show what you have, and ask help with a specific part (like the terrain engine, shaders, flight dynamics, whatever). People are much more inclined to jump in on a project if they feel they can use their own skills to help other skilled people, if they feel their skill can complement the skills of the rest of the team.
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

Guess your right.

I'm not the programmer though. Just the graphics artist. The programmer doesn't have the knowledge to get much done. He is trying to learn though, but personally, I don't see him ever getting much done. That's why we need a team. Look at Microsoft. If one person worked on their games, they wouldn't be that good at all.

I really don't want to hear all the reasons why no one will help. I just came to look for help. Apparently, this is the wrong place.

8)
User avatar
lingfors
Hobgoblin
Posts: 525
Joined: Mon Apr 02, 2007 12:18 am
Location: Sweden
x 79

Re: Flight Sim Project - Programmer Needed

Post by lingfors »

BrandonF wrote:Guess your right.

I'm not the programmer though. Just the graphics artist. The programmer doesn't have the knowledge to get much done. He is trying to learn though, but personally, I don't see him ever getting much done. That's why we need a team. Look at Microsoft. If one person worked on their games, they wouldn't be that good at all.

I really don't want to hear all the reasons why no one will help. I just came to look for help. Apparently, this is the wrong place.

8)
The programmers at Microsoft usually get paid through... If you're willing to pay, I'm sure there would be a lot more interest, even for a project in the startup phase.

If you expect people to work on your project without getting paid, though, it usually takes something to prove it's worth working for you.
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

Just got two help offers over on another forum. They both know they won't get paid. One even said he would prefer to do free work. Things are possible! 8)
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

Original topic rewritten now to be more specific about what we need.
User avatar
Chris Jones
Lich
Posts: 1742
Joined: Tue Apr 05, 2005 1:11 pm
Location: Gosport, South England
x 1

Re: Flight Sim Project - Programmer Needed

Post by Chris Jones »

experience with OpenGL
Are you using OGRE? If not then you can't post in the recruitment forum.
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

We were going to build our own 3D engine at first, but we will use Ogre later after we get a working sim in a few weeks.

8)
User avatar
_tommo_
Gnoll
Posts: 677
Joined: Tue Sep 19, 2006 6:09 pm
x 5

Re: Flight Sim Project - Programmer Needed

Post by _tommo_ »

BrandonF wrote:We were going to build our own 3D engine at first, but we will use Ogre later after we get a working sim in a few weeks.

8)
Actually, planning to write a 3D engine only to obsolete it and rework the basics after "a few weeks" is the worst long term plan I ever heard..
And makes me wonder if some of you really knows what a 3D engine is :roll:
OverMindGames Blog
IndieVault.it: Il nuovo portale italiano su Game Dev & Indie Games
User avatar
so0os
Bugbear
Posts: 833
Joined: Thu Apr 15, 2010 7:42 am
Location: Poznan, Poland
x 33

Re: Flight Sim Project - Programmer Needed

Post by so0os »

_tommo_ wrote:
BrandonF wrote:We were going to build our own 3D engine at first, but we will use Ogre later after we get a working sim in a few weeks.

8)
Actually, planning to write a 3D engine only to obsolete it and rework the basics after "a few weeks" is the worst long term plan I ever heard..
And makes me wonder if some of you really knows what a 3D engine is :roll:
I think you didn't get it, and they want to get the physics simulation part working before focusing on graphics.
Sos Sosowski :)
http://www.sos.gd
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

so0os wrote:I think you didn't get it, and they want to get the physics simulation part working before focusing on graphics.
Yes, that's it. Also, I'm not the programmer. I'm getting the info from the actual programmer for the sim, and I might word it a little weird because I have no idea what he is talking about. :lol:
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

Change of plans. We are using Unity instead because of the possibilities of their 3d engine combined with the game/physics engine. We still need programmers. (C#, C++, Python, and Javascript programmers to be exact)
User avatar
chaosavy
Silver Sponsor
Silver Sponsor
Posts: 578
Joined: Mon Jun 15, 2009 8:29 pm
x 64

Re: Flight Sim Project - Programmer Needed

Post by chaosavy »

I can't help it ok...

why do you need so many different programming language programmers?
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8

Re: Flight Sim Project - Programmer Needed

Post by eugen »

Someone should close this thread, they use Unity (because of physics integrated with the graphics ?! since ogre can't do it ;) ) obviously they dont need any help from the Ogre community.
You should really get a better technical decision maker!
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: Flight Sim Project - Programmer Needed

Post by jacmoe »

BrandonF wrote:Change of plans. We are using Unity instead because of the possibilities of their 3d engine combined with the game/physics engine.
That's a good choice. :)

And then let's let this topic fade out.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
BrandonF
Gnoblar
Posts: 11
Joined: Sat Nov 06, 2010 3:24 am

Re: Flight Sim Project - Programmer Needed

Post by BrandonF »

chaosavy wrote:I can't help it ok...

why do you need so many different programming language programmers?
Don't ask me. I don't know the programming stuff. I'm just posting for help wanted.

@Others: Yeah, lets let the thread fade out. Probably was a stupid idea of mine to say what our decision was, LOL. :lol: