The Paradise Studios team is proud to announce the Paradise Framework solution!
Note: this is just an early announce, all framework parts are under a heavy development process. We will announce a realease date as soon as we feel that we have an excellent product to show, that live up the high quality standards set by HydraX and SkyX.
The Paradise Framework is integrated by:

A robust and well-designed showcase engine, which uses the latest real-time rendering and simulation technologies. The Paradise Engine is built on the top of the Paradise Threading library, which allow you to run complex scenes getting a very high performance.
Of course, the Paradise Engine uses Ogre3D as its rendering engine!

The Paradise Engine Sandbox is a complete scene-oriented world editor system that has a very intuitive and rich user interface. As well as the Paradise Engine, the Paradise Engine Sandbox is built on the top of Paradise Threading, which guarantees you the best possible performance!
- More info after the introduction -

These two libraries are the core of the Paradise Framework.
Paradise Utils is a C++ templated, high-performance utilities library that offers us the possibility of doing complex things in a smart and easy way.
Paradise Threading is a powerful micro-threading library which has a bunch of features which allows the Paradise Framework to use all CPU resources of latest multi-core systems.

Now, the well-known Hydrax and SkyX Ogre3D libraries are part of the Paradise Framework.
Of course, Paradise Studios has a compromise with the Ogre community and both – Hydrax and SkyX – libraries will always been released under the LGPL terms. New major features are coming for Hydrax and SkyX so… stay tuned!
Paradise Engine Sandbox Preview:
Note: The Paradise Engine Sandbox is currently under development - since 6 months ago- and it's being developed at the same time that the other framework parts.
At the moment, the editor core system is almost finished, although advanced object types / rendering techniques are not yet implemented.
Currently, these are the main Paradise Engine Sandbox features:
- Fully micro-threaded system
- Scene-oriented world editor
- Multi-tab support (with tab renaming support)
- Powerful multi-selection system
- Per-pixel precission selection system(with alpha BRAND NAME support)
- Powerful undo/redo system
- 3D Viewport gizmo with user interaction support
- Full plugin support (Engine plugins + Editor plugins)
- Multi-lenguage support
- Customizable grid per viewport
- Solid, wireframe and point view modes







Video: http://www.youtube.com/watch?v=g99hIVLXiT0
Direct link: http://modclub.rigsofrods.com/xavi/Para ... nounce.avi - 73.4Mb
19/07/2011 Update:
It's now more than a half year since the initial announce, and a lot of things have been added to the Paradise Framework.
These are the most interesting features added during this time:
- 3D manipulation system
- Multi-viewport tabs(6 available layouts)
- Full property editor rewrite
- Materials support
- Lots of Engine/Editor enhancements






Next steps are SkyX and Hydrax integration, SkyX thunderstorm support and a lot of new features for both plugins! So... stay tunned!
Licensing: The Paradise Framework isn't yet available for licensing. Hydrax and SkyX are out of the comercial scope and future versions are going to be released under the LGPL terms.
About us: The Paradise Studios team consists on 3 guys: one 3D artist, Marcus 'despadas' Feital; one 2D artist/BLOCKED, Josep 'emmgfx' Viciana; and me, Xavier 'Xavyiy' Verguín, at the coding part.
The Paradise Studios team